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  1. #4741
    Player
    Kirinza's Avatar
    Join Date
    Jul 2024
    Posts
    2
    Character
    Beji Tofu
    World
    Valefor
    Main Class
    Arcanist Lv 8
    I read your points! Very interesting, I wasn't thinking too deeply when I wrote the stuff. Was mainly thinking about taking auto attack hits.

    Offensively, I've only heard friends say it's boring outside of the 2min. Seems like to be a tricky issue, as the 30s recast ogcd attack we had before was "too busy" for some.

    blood gauge interaction too. Would another blood gauge spender button work? 40s recast?

    Job designer needs to think of something if they want to keep that magic mitigation identity. I don't think more %mitigation or raise max HP works either. (Dark arts) And it also seems that devs are refusing to give DRK Regen.

    I hope they find a interesting way to incorporate more shield based mitigation. (Similar to haima)
    (0)

  2. #4742
    Player
    excelsiorjones's Avatar
    Join Date
    Jul 2024
    Posts
    7
    Character
    B'alih Tinsmith
    World
    Lamia
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Kirinza View Post
    Offensively, I've only heard friends say it's boring outside of the 2min. Seems like to be a tricky issue, as the 30s recast ogcd attack we had before was "too busy" for some.
    Just for me, simply adding a new 30s attack doesn't scratch the itch. I want something with a little bit of decision-making attached to it. A job can be interesting without being busy.
    (0)

  3. #4743
    Player
    Oizen's Avatar
    Join Date
    Oct 2021
    Location
    playing other games like yoshida intended
    Posts
    2,433
    Character
    Alondite Ragnell
    World
    Marilith
    Main Class
    Dark Knight Lv 100
    a 30s ogcd that gave mp would go a long way as it would indirectly give more uses of edge/tbn.
    (0)

  4. #4744
    Player
    Claire_Pendragon's Avatar
    Join Date
    Apr 2011
    Location
    Limsa Lominsa
    Posts
    1,619
    Character
    Claire Pendragon
    World
    Mateus
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by excelsiorjones View Post
    I want something with a little bit of decision-making attached to it. A job can be interesting without being busy.
    new oGCD once every 120s.
    Changes the buttons for Abyssal drain, CnS, and TBN, into new versions.
    Abyssal Drain/CnS can now be used even if its on CD (or wont trigger its CD if its available) will give the same heal amount, but no damage. (CnS can grant HP instead of MP)
    TBN can now be used w/o MP cost, but wont trigger a free proc if it breaks. (Unlike CnS/Abyssal, this wont upgrade if its on CD, and puts the normal TBN on CD after use)

    Pick which is more important in the moment.
    (0)
    CLAIRE PENDRAGON

  5. #4745
    Player
    Awful's Avatar
    Join Date
    Jul 2015
    Posts
    1,280
    Character
    Awful Name
    World
    Faerie
    Main Class
    Dark Knight Lv 100
    I'm surprised that the SGE lvl 100 ability isn't what DRKs Sole Survivor should of been, imagine having a strong 3 min CD or even make it 2 mins where everyone attacking the boss gets healed per attack.

    It woulda been some nice flavor for DRK but nope SGE gets old dark arts + a better Sole Survivor.
    (2)

  6. #4746
    Player
    TouchandFeel's Avatar
    Join Date
    Aug 2013
    Posts
    1,835
    Character
    Vespereaux Vaillantes
    World
    Exodus
    Main Class
    Paladin Lv 91
    I feel like one major contributing factor to DRK game-play outside of the 2 minute burst feeling a bit boring is because the Blood resource and it's associated attacks are lacking some needed extra depth as well as the accumulation of Blood being a bit too slow.

    With cartridges on GNB, outside of burst prep, using those feel pretty good because you are generating 1 per combo so you are either expending 1 at then end of every combo or pooling 2 and expending those after 2 combos. That helps break up the repetition of the 1-2-3 combo by regularly having additional weaponskills inserted between combos.

    On Warrior it's fairly similar with Rage with the main difference being that it takes 2 combos to generate enough Rage to use Fell Cleave and then just 1 combo on the 3rd set of combos.

    The problem with DRK is it only generates 20 Blood per combo and so it take 3 combos to generate enough to do a Bloodspiller then 2 combos on the next set, because of the 10 Blood left over from the initial 3 combos, and then rinse repeat.
    That extra combo or two throughout the rotation before you can do something to break up that 1-2-3 repetition really starts to add up and contribute a lot to a sense of monotony with DRK, especially considering they don't have a lot else going on in terms of additional or alternative weaponskills to use that change up their rotation.

    Now, I'm not saying that DRK needs a bunch of new weaponskills to break up the repetitive combo-heavy rotation. I actually like that DRK is more focused on OGCD ability usage and I want it to stay mostly as such. However, it definitely needs more to break up just using the 1-2-3 combo over and over for long periods in their GCD rotation.

    What I would potentially like to see is an increased rate of Blood gain such as changing Soul Eater from only giving 20 to giving 30. That simple change would greatly increase the number of Bloodspillers that would be available to break up the 1-2-3 repetition.
    While that alone could greatly alleviate the "combo fatigue" many players feel with DRK's rotation, Bloodspiller, and Quietus somewhat, by themselves are still a bit bland and perhaps an additional affect or buff added to them would increase the enjoyment of using them, especially if they synergized with a different ability. Even something as simple as giving the DRK a buff that causes the next Edge or Flood within X number of seconds to do additional damage would be a massive improvement.
    (2)
    Last edited by TouchandFeel; 08-20-2024 at 07:51 AM.

  7. #4747
    Player
    WhyAmIHere's Avatar
    Join Date
    Apr 2017
    Location
    Gridania/Lominsa
    Posts
    950
    Character
    Mute Shellback
    World
    Behemoth
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by TouchandFeel View Post
    I feel like one major contributing factor to DRK game-play outside of the 2 minute burst feeling a bit boring is because the Blood resource and it's associated attacks are lacking some needed extra depth as well as the accumulation of Blood being a bit too slow.

    With cartridges on GNB, outside of burst prep, using those feel pretty good because you are generating 1 per combo so you are either expending 1 at then end of every combo or pooling 2 and expending those after 2 combos. That helps break up the repetition of the 1-2-3 combo by regularly having additional weaponskills inserted between combos.

    On Warrior it's fairly similar with Rage with the main difference being that it takes 2 combos to generate enough Rage to use Fell Cleave and then just 1 combo on the 3rd set of combos.

    The problem with DRK is it only generates 20 Blood per combo and so it take 3 combos to generate enough to do a Bloodspiller then 2 combos on the next set, because of the 10 Blood left over from the initial 3 combos, and then rinse repeat.
    That extra combo or two throughout the rotation before you can do something to break up that 1-2-3 repetition really starts to add up and contribute a lot to a sense of monotony with DRK, especially considering they don't have a lot else going on in terms of additional or alternative weaponskills to use that change up their rotation.

    Now, I'm not saying that DRK needs a bunch of new weaponskills to break up the repetitive combo-heavy rotation. I actually like that DRK is more focused on OGCD ability usage and I want it to stay mostly as such. However, it definitely needs more to break up just using the 1-2-3 combo over and over for long periods in their GCD rotation.

    What I would potentially like to see is an increased rate of Blood gain such as changing Soul Eater from only giving 20 to giving 30. That simple change would greatly increase the number of Bloodspillers that would be available to break up the 1-2-3 repetition.
    While that alone could greatly alleviate the "combo fatigue" many players feel with DRK's rotation, Bloodspiller, and Quietus somewhat, by themselves are still a bit bland and perhaps an additional affect or buff added to them would increase the enjoyment of using them, especially if they synergized with a different ability. Even something as simple as giving the DRK a buff that causes the next Edge or Flood within X number of seconds to do additional damage would be a massive improvement.
    call me conceited. idc. these arguments have been made for years now.
    give it another 10 blood on Syphon Strike, for example. Or give it back another GCD combo skill to, oh idk, restore some health.
    "WOW so its just WAR with shittier healing even more now."
    Devs have screwed the job over and resources arent being put into it.
    (0)

  8. #4748
    Player
    AddictedToWitches's Avatar
    Join Date
    Oct 2018
    Posts
    182
    Character
    Koko Goro
    World
    Excalibur
    Main Class
    Viper Lv 100
    I said this in my own thread but it'd be nice if DRK was the actual sustain/drain tank. They were originally in HW and SB and traditionally have self healing and lifesteal in other FF games. It's very weird they went the healing route on WAR instead. I feel like bloodwhetting should honestly have been what an upgrade to blood weapon should have been
    (1)

  9. #4749
    Player
    Kalocin's Avatar
    Join Date
    Jun 2017
    Posts
    270
    Character
    Letho Orwyth
    World
    Leviathan
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by AddictedToWitches View Post
    I said this in my own thread but it'd be nice if DRK was the actual sustain/drain tank. They were originally in HW and SB and traditionally have self healing and lifesteal in other FF games. It's very weird they went the healing route on WAR instead. I feel like bloodwhetting should honestly have been what an upgrade to blood weapon should have been
    Bloodbath was originally on Maurader, it always had self heals. Dark knight wasn't really a self healing tank necessarily, it was capable of doing some monkey magic with abyssal drain and blood price but that was only really for massive aoe pulls.

    The Eukrasia effect on Dark Arts was the real mechanic and it was essentially the magic tank with strict mp management. A lot of the design philosophy has changed over the years to make it irrelevant. I imagine they could probably still have some kind of unique mana mechanic (ie using it for more mitigation, use in place of HP etc) but the 2m meta doesn't really allow for much variation in fights. It's possible but they'd have to rework the mana+damage aspect to be more functional than the afterthought it currently is.
    (1)

  10. #4750
    Player
    Claire_Pendragon's Avatar
    Join Date
    Apr 2011
    Location
    Limsa Lominsa
    Posts
    1,619
    Character
    Claire Pendragon
    World
    Mateus
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by AddictedToWitches View Post
    stuff
    as the above poster said about WAR, it was made the healer tank in 1.23 and 2.0 which is odd, since PLD is mostly based on the Knight jobs that could heal, and WAR is based on a mash up of Knights that couldnt heal, and Berserker. (Im not sure what Warrior was called in the japanese version of FFXI. I just know PLD was just called Knight. edit: double checked WAR, and its soldier/warrior depending on who does the translation)

    With DRKs sometimes having heals, its not too far fetched to be the "drain" tank. (Id make it more complex than that personally, but imma not flood the thread with "what if" versions of DRK right now)

    EDIT#2: most of the job design was changed when Yoshida stepped in, and wanted to base a lot of it on Lineage 2. So this is why DRK was the "Magic Defense Tank", and SMN was the "poison/DoT job".
    (0)
    Last edited by Claire_Pendragon; 08-27-2024 at 12:23 AM.
    CLAIRE PENDRAGON

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