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  1. #12
    Player
    Jocko's Avatar
    Join Date
    Mar 2011
    Posts
    404
    Character
    Cecilia Amor
    World
    Gilgamesh
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Ruisu View Post
    >Want to kill certain monsters for a quest

    >they're not out because it's rainy

    >gotta wait

    Pretty much that, I would assume. I'm not closed to the idea of mob conditions, but I could imagine a lot of complaints. Hell, I'm annoyed that I have to wait for Dodore in the miasma. To make it convenient, they would have to make certain times trigger a type of weather, and that seems too mechanical. I'd rather have enemies appear at all times of the week, rather than certain weather conditions that are at random. They could maybe have it effect certain enemies, like slightly increase their strength, buff them, debuff them, something like that.

    Well, the point of an MMO is that there should be a multitude of things to do. If you can't farm those monster at that very moment, then just go off and get something else done and come back when it is raining

    I dunno, when making a game, I feel you have to sort of balance between player convenience and immersion/artistic integrity, and I feel player convenience is getting a little to much attention, limiting a lot of otherwise cool ideas and concepts because others don't want to put up with anything stopping them from doing what they want the second they want to. It's kind of silly in my opinion, particularly in an MMO, which is not a genre meant to really be a 'pick up and play' kind of experience
    (1)
    Last edited by Jocko; 04-25-2012 at 02:13 PM.