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  1. #21
    Player

    Join Date
    Mar 2011
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    someplace
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    810
    People want mobs to be "EXP providers" and nothing else. To them that's what mobs are (source of EXP and drops). They don't care about anything else. The only thing Yoshi will do to mobs is maybe make them even bigger again.
    (0)


  2. #22
    Player
    Riku_Toiiku's Avatar
    Join Date
    Apr 2012
    Location
    Gridania
    Posts
    28
    Character
    Riku Toiiku
    World
    Balmung
    Main Class
    Lancer Lv 50
    I would love this sort of thing. (Although I'd be sad if marmots started running away T.T I has a custom petting emote just for interacting with marmots ^^). Being followed around by a horde of Coblyns would be absolutely hilarious!

    Maybe it should be taken further and certain monsters react differently to specific races (racial-based content is sorely lacking in this game... I mean look at the storyline; it's the same dialogue regardless of race). Roegadyn should be scary to more monsters, whilst Lalafell should only be scary for very few. Smaller races should also attract more attention from certain wild animals, whilst others are more interested in larger races (e.g. the goats with Roegadyn). It would certainly add to immersion.

    I would also love a taming system based on befriending animals. Like feeding them, petting them, spending time with them. They could then start following you as a companion until you go outside a given radius around their territory. And this would include them not being hit by your AoE attacks, and them attacking enemies the player enters combat with unless the enemy's level is significantly higher, in which case, they should run away. Befriending some animals could even give you access to harvesting items from them, e.g. wool from sheep, feathers from birds and various items a marmot might gather (such as nuts).
    (2)

  3. #23
    Player
    Majidah's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,889
    Character
    Majidah Sihaam
    World
    Balmung
    Main Class
    Archer Lv 50
    Quote Originally Posted by Jynx View Post
    You know there is allready a massive thread on this very subject? (Check my signature for the AI thread)
    Actually this isn't primary about mobs following you around or lifting their claws when you approach, its mainly about a mob behavior ecosystem that was mentioned several times in interviews with the Tanaka team. It was stated mobs would fight each other on their own and so as in real life. So you could just walk into two raptors hunting a deer or whatever.

    Also this thread is older.
    (0)
    Last edited by Majidah; 04-25-2012 at 09:44 PM. Reason: bunch of rephrasing

  4. #24
    Player
    Colino's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,327
    Character
    Colino Nyea
    World
    Omega
    Main Class
    Culinarian Lv 90
    Would be cool if NMs got in fights with lesser mobs as well, kind of like what happens in FFXIII.

    Imagine a bunch of raptors attacking great buffalo while he stomps the shit out of them or something.
    (1)

  5. #25
    Player
    Majidah's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,889
    Character
    Majidah Sihaam
    World
    Balmung
    Main Class
    Archer Lv 50
    Quote Originally Posted by Colino View Post
    Would be cool if NMs got in fights with lesser mobs as well, kind of like what happens in FFXIII.

    Imagine a bunch of raptors attacking great buffalo while he stomps the shit out of them or something.
    Exactly! When I saw the interview I thought about FFXIII. If someone is able to find the interview it'd be swell. Personally I wouldn't have the patience to watch interviews pre XIV launch again... lol so many lies.
    (0)

  6. #26
    Player
    Join Date
    Mar 2011
    Posts
    4,948
    Any traces of ecosystem the game had were removed- e.g. things like monsters having unique behavior patterns (goats following you, etc). I honestly don't care either way if it comes back or not.
    (0)

  7. #27
    Player
    Majidah's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,889
    Character
    Majidah Sihaam
    World
    Balmung
    Main Class
    Archer Lv 50
    actually, while there was certain mob ai, there was no ecosystem. when saying ecosystem I mean this big fish eats the smaller fish thing. I think it'd really make eorzea alive. I really hope yoshi implements this on 2.0
    (0)

  8. #28
    Player
    GinTama's Avatar
    Join Date
    Mar 2011
    Posts
    722
    Character
    Strawberry Dragon
    World
    Phoenix
    Main Class
    Arcanist Lv 61
    GIVE US BACK WHAT YOU TOOK FROM US.

    J/K i would rly like to see mob AI comming back
    (0)

  9. #29
    Player
    Ruisu's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    1,164
    Character
    Rui Oran
    World
    Faerie
    Main Class
    Pugilist Lv 76
    Quote Originally Posted by Jocko View Post
    Well, the point of an MMO is that there should be a multitude of things to do. If you can't farm those monster at that very moment, then just go off and get something else done and come back when it is raining

    I dunno, when making a game, I feel you have to sort of balance between player convenience and immersion/artistic integrity, and I feel player convenience is getting a little to much attention, limiting a lot of otherwise cool ideas and concepts because others don't want to put up with anything stopping them from doing what they want the second they want to. It's kind of silly in my opinion, particularly in an MMO, which is not a genre meant to really be a 'pick up and play' kind of experience
    Fair enough, I can understand that people would want to have a diverse world. It was one of the nicer things about FFXI, but it still had huge drawbacks. I don't see why they can't balance it in some way then.
    (0)

  10. #30
    Player

    Join Date
    Mar 2011
    Location
    someplace
    Posts
    810
    They are adding migrating mobs in 2.0, but I hear you will need to enter an instance for it.
    (0)


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