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  1. #1
    Player
    Palladiamors's Avatar
    Join Date
    Feb 2017
    Posts
    309
    Character
    Ishimar Furial
    World
    Cactuar
    Main Class
    Summoner Lv 93
    Quote Originally Posted by ExESGO View Post
    It's been that way since Shadowbringers and got worse during Endwalker ie. Thavnair and Garlemald. I think Dawntrail has better more organic zone design versus Endwalker, but it's still not up there as ARR's. For context I do adore ARR's zone design and consider it peak zone design in the game.
    I feel like Shadowbringers was the first time they didn't really have a plan. You saw it in the MSQ ((Smack dab in the middle of a war...LETS GO ON AN EXPANSION LONG SIDE QUEST! PEOPLE LOVE GRAHA, RIGHT?!)) you saw it in the zones (( a bunch of zones with no real interconnecting theme)) and you saw it with job designs. I don't know what happened in Stormblood that broke the team but if I had a time machine, fixing that would be on my list. Further down but on the list.
    (1)

  2. #2
    Player
    ExESGO's Avatar
    Join Date
    Aug 2013
    Posts
    19
    Character
    Julietta Breauling
    World
    Tonberry
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Palladiamors View Post
    I feel like Shadowbringers was the first time they didn't really have a plan. You saw it in the MSQ ((Smack dab in the middle of a war...LETS GO ON AN EXPANSION LONG SIDE QUEST! PEOPLE LOVE GRAHA, RIGHT?!)) you saw it in the zones (( a bunch of zones with no real interconnecting theme)) and you saw it with job designs. I don't know what happened in Stormblood that broke the team but if I had a time machine, fixing that would be on my list. Further down but on the list.
    There is too much empty space and that's what always struck me as odd. ARR zone had this thing that while compact, everything made sense where it was and felt more lived in. The zone towns in Dawntrail finally got that aspect right, but the zones itself have too much dead space. I'm not sure what exactly it needs, but imo adding world bosses wouldn't fix me lose my suspension of disbelief (I do think Urqopacha is the best at giving me ARR zone vibes). For the cities, Tuliyollal's design is better, it still suffers from things are too tall for no real reason, but the lack of traffic through the main road bugs me. Solution 9 is horrible; you could have fit everything into the Recreation Zone.
    (3)
    Last edited by ExESGO; 09-14-2024 at 03:24 PM.

  3. #3
    Player
    lolnotacat's Avatar
    Join Date
    Apr 2021
    Posts
    558
    Character
    K'ayla Rhiki
    World
    Exodus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Palladiamors View Post
    I feel like Shadowbringers was the first time they didn't really have a plan. You saw it in the MSQ ((Smack dab in the middle of a war...LETS GO ON AN EXPANSION LONG SIDE QUEST! PEOPLE LOVE GRAHA, RIGHT?!)) you saw it in the zones (( a bunch of zones with no real interconnecting theme)) and you saw it with job designs. I don't know what happened in Stormblood that broke the team but if I had a time machine, fixing that would be on my list. Further down but on the list.
    I didn't really get that feeling. Instead I got the feeling that they wanted to speedrun to the story finale, particularly with Endwalker. The little detour in ShB was generally fine since with me, though I didn't really remember Graha, and I feel like I wasn't the only one.

    On the other hand, Endwalker could've probably been two expansions. The Garlemald section was paced weird, feeling really slow in some parts and really rushed in others, but I feel like with how long the Garleans were the big bad, they should've been a bigger enemy/threat than what we got.
    (4)