you said u played it since ARR, but its APM have fluctuated quite a lot.
there are times when jobs in 14 had more APM than most WoW classes. (this hasnt been the case in the last 2 expansions at least, and i didnt look into it for ShB)
idc if it has little or a lot, because context will always matter. having a few buttons with extremely easy to do rotation on a low GCD isnt comparable to a slower GCD with a much more complex rotation with extra multitasking on top. (for the jobs/classes/expansions in question)
WoW and FF14 are pretty darn different, so I find it silly when ppl use the opposite to compare to eachother. WoW requires more reaction time, and less multitasking. They are both a different kind of challenge, and yes, some ppl will be better at one over the other. (In turn, that leads them to argue one is easier or harder) (One woman I know did raids in wow, and pvp, and was far better than myself. But she cant even play something as simple as RDM in EX/Savage. Shes better at reaction time, and not so much multitasking)
Last edited by Claire_Pendragon; 09-10-2024 at 02:50 AM.
CLAIRE PENDRAGON
there is a reason why we have 2.5s GCD.. it is how they structure the game servers.. I mean Yoshi love action games look at FF16 a full action FF game.you said u played it since ARR, but its APM have fluctuated quite a lot.
there are times when jobs in 14 had more APM than most WoW classes. (this hasnt been the case in the last 2 expansions at least, and i didnt look into it for ShB)
idc if it has little or a lot, because context will always matter. having a few buttons with extremely easy to do rotation on a low GCD isnt comparable to a slower GCD with a much more complex rotation with extra multitasking on top. (for the jobs/classes/expansions in question)
WoW and FF14 are pretty darn different, so I find it silly when ppl use the opposite to compare to eachother. WoW requires more reaction time, and less multitasking. They are both a different kind of challenge, and yes, some ppl will be better at one over the other. (In turn, that leads them to argue one is easier or harder) (One woman I know did raids in wow, and pvp, and was far better than myself. But she cant even play something as simple as RDM in EX/Savage. Shes better at reaction time, and not so much multitasking)
Personally I don't mind slow play 2.5 s and give more room for planning, preparing and more untraditional job designs that I would love to see in the future
I agree as well, due to tendonitis, i swapped to 14 over wow. im actually worse with multitasking, but it wont hurt my hands as badly lol.
CLAIRE PENDRAGON
I think an optional sound effect or UI element to notify the player of a successful positional proc would be very useful.
A really quick, and dirty way they could add positive feedback to successfully landing positionals could be to make them auto direct hit or something.
Brainstorming: perhaps changing the color of on-screen damage to a more muted color when a positional fails to land?
How complex are classes in those other MMOs you're quoting out of curiosity? I'm not making any judgement here, it just made me curious.Yes I know, I mained Ninja from ARR to Shadowbringers.
Look I don't intend to derail the tread so this will be the last thing I say on APM in here. The reason I find it funny is because even the jobs with the fastest GCD in FFXIV is still slower than the slowest GCD for every single other popular MMO. WoW, SWTOR, ESO, GW2, all have faster GCDs. FFXIV Has the slowest GCD in the industry. Ninja has I believe 48 or 49 APM (I haven't checked since Endwalker but I doubt it's changed much). If we're talking simply about APM that's about on par (or worse) with the slowest classes for other MMOs, which all have a base GCD of 1.5s or less. For anyone who has only played FFXIV and finds the GCD fast in a vacuum that's fine. With nothing to compare it to they only have their own experience and ability as a point of comparison. As a larger discussion point though designing a game in a vacuum is what lead to FFXIV's original failure, and is partly responsible for it's current bland job design.
But on the topic at hand it would be nice to have positional feedback of some kind.
Depends on how you look at them. Are you following an oversimplified APL, or actually trying to min-max -- including via RNG mitigation / appropriate gambles for variable windows of opportunity? If the prior, many will appear simpler. If the latter, very few.
'More' reaction time would be 'slower' reaction speeds, no? Whatever the intent, you generally need to react far more quickly there, and the decisions often have a higher ceiling of nuance for min-maxing, since rotations there are not rigid and windows of opportunity are both more stark and more varied, so it's not as if that comes at cost to thoughtfulness (only to some player's likelihood of hitting a point of diminished returns on that thought spent).WoW requires more reaction time, and less multitasking. They are both a different kind of challenge, and yes, some ppl will be better at one over the other. (In turn, that leads them to argue one is easier or harder) (One woman I know did raids in wow, and pvp, and was far better than myself. But she cant even play something as simple as RDM in EX/Savage. Shes better at reaction time, and not so much multitasking)
Last edited by Shurrikhan; 09-10-2024 at 05:12 PM.
Here's some feedback: They're currently so underutilized they might as well be removed!
(I know that's not what you meant :P )
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