Quote Originally Posted by Jojoya View Post
So then what is good job healer design?

Are there other MMOs players can point to and say their healer job design is what a healer job should be and XYZ is why?

I can remember healing in WoW. What was in my DPS toolkit was rarely on my mind because I rarely had the spare GCDs to use it. Toss out a 24 second DoT then go back to healing. Maybe I'd get another spare GCD to toss out another DoT when the old one expired.

I think the healer job design is fine here. We can do what we need to as healers to help the party survive. We've got a few DPS tools to use if we get spare GCDs.

What isn't fine is encounter design. DPS use their GCDs to deal damage during an encounter. I want to be using my GCDs to heal damage taken. But most of the damage taken by a party overall is taken by a role that doesn't need healer support. That is where design goes bad.
“If we get spare GCD’s”

That’s the core of the problem, it’s not “a few spare GCD’s”, it’s 95% of your total GCD’s. GCD healing is expensive on mana and mana regen is completely static. All you have to do is look up your kill time and you will know exactly how much mana you will have. So just bumping up damage to reduce damage GCD’s doesn’t fix fundamental flaws in the healer kit

I’d argue WOW goes too far in the other direction where they actually have well designed DPS kits but they don’t have enough time to use them

14’s healer designs are fundamentally at odds with the encounter but you can’t fix the encounter to bring healing back to the forefront with the current healer kits because once you overwhelm the oGCD’s your kit quickly collapses because we simply cannot sustain GCD spam because it’s so expensive mana wise

WOW is closer to the answer but it needs to be slowed down to 14’s combat speed opening up that extra space to actually using their more in depth rotations

Your final point also isn’t encounter design as a problem that’s a problem or tank design. It’s not encounter designs fault that tanks can heal the amount of damage they take that would be threatening if they didn’t have such ridiculous self healing. Bumping damage up doesn’t fundamentally change the fact that problem comes from tank imbalance, not lack of damage