“If we get spare GCD’s”
That’s the core of the problem, it’s not “a few spare GCD’s”, it’s 95% of your total GCD’s. GCD healing is expensive on mana and mana regen is completely static. All you have to do is look up your kill time and you will know exactly how much mana you will have. So just bumping up damage to reduce damage GCD’s doesn’t fix fundamental flaws in the healer kit
I’d argue WOW goes too far in the other direction where they actually have well designed DPS kits but they don’t have enough time to use them
14’s healer designs are fundamentally at odds with the encounter but you can’t fix the encounter to bring healing back to the forefront with the current healer kits because once you overwhelm the oGCD’s your kit quickly collapses because we simply cannot sustain GCD spam because it’s so expensive mana wise
WOW is closer to the answer but it needs to be slowed down to 14’s combat speed opening up that extra space to actually using their more in depth rotations
Your final point also isn’t encounter design as a problem that’s a problem or tank design. It’s not encounter designs fault that tanks can heal the amount of damage they take that would be threatening if they didn’t have such ridiculous self healing. Bumping damage up doesn’t fundamentally change the fact that problem comes from tank imbalance, not lack of damage



Reply With Quote


