Quote Originally Posted by Supersnow845 View Post
The reverse argument is also true though. The design team can create the best fight for healing possible and it would still be garbage because healers are designed like garbage
So then what is good job healer design?

Are there other MMOs players can point to and say their healer job design is what a healer job should be and XYZ is why?

I can remember healing in WoW. What was in my DPS toolkit was rarely on my mind because I rarely had the spare GCDs to use it. Toss out a 24 second DoT then go back to healing. Maybe I'd get another spare GCD to toss out another DoT when the old one expired.

I think the healer job design is fine here. We can do what we need to as healers to help the party survive. We've got a few DPS tools to use if we get spare GCDs.

What isn't fine is encounter design. DPS use their GCDs to deal damage during an encounter. I want to be using my GCDs to heal damage taken. But most of the damage taken by a party overall is taken by a role that doesn't need healer support. That is where design goes bad.