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  1. #1
    Player
    Connor's Avatar
    Join Date
    Feb 2013
    Location
    Limsa Lominsa
    Posts
    2,166
    Character
    Connor Whelan
    World
    Odin
    Main Class
    Bard Lv 100
    Quote Originally Posted by Aravell View Post
    The way they chose to design the game past Endwalker, yes, haste would completely ruin the flow of most jobs.

    But jobs like BRD would greatly benefit from haste, jobs that generate resources passively through their CD rotation. Jobs like RPR would hate haste because of resource overcap through no fault of their own.

    If they really wanted to reintroduce haste, they'd have to redesign the jobs to not be so cyclical and rigid.
    Yeah it was pretty good for Bards back in Heavensward/Stormblood. Although, current Bard’s resources are still tied to Empyreal Arrow and plain rng, so generation wouldn’t be affected by Haste (because Empyreal isn’t on the gcd). Dancer’s is generated per weapon skill use though so it’d work much better for them. Empyreal Arrow was a weaponskill at one point I think, one of the weird ‘weaponskill on the gcd but with its own cool-down’, but I think that was before Repetoire existed anyway; I don’t remember if the weaponskill version made it to Stormblood ( I think it was only a weaponskill in Heavensward so you had to cast it lol)

    And I mean, if you ask me they need to redesign jobs to be less cyclic and rigid regardless, since the result is septic / homogenised jobs and extremely limited creative potential in that design. Plus, doesn’t it just make death massively punishing for casuals when it’s so rigid? Won’t someone think of the casuals?! You’re causing them stress Yoshi P!
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    Last edited by Connor; 09-08-2024 at 11:49 AM.

  2. #2
    Player
    Aravell's Avatar
    Join Date
    Aug 2017
    Location
    Limsa Lominsa
    Posts
    2,041
    Character
    J'thaldi Rhid
    World
    Mateus
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Connor View Post
    Yeah it was pretty good for Bards back in Heavensward/Stormblood. Although, current Bard’s resources are still tied to Empyreal Arrow and plain rng, so generation wouldn’t be affected by Haste (because Empyreal isn’t on the gcd). Dancer’s is generated per weapon skill use though so it’d work much better for them. Empyreal Arrow was a weaponskill at one point I think, one of the weird ‘weaponskill on the gcd but with its own cool-down’, but I think that was before Repetoire existed anyway; I don’t remember if the weaponskill version made it to Stormblood ( I think it was only a weaponskill in Heavensward so you had to cast it lol)
    Actually, it's because haste doesn't interact with BRD's resource generators that they'll be fine with getting it, it won't cause any drift for BRD and will only be a net gain in chances to proc Refulgent Arrow.

    DNC, on the other hand, relies strictly on their GCD along with their partner to generate resources, a hasted GCD in that case may cause resource overcap. Although DNC is less rigid than most of the other jobs, so they can more easily deal with it.

    But in the end, jobs that don't heavily rely on GCDs to generate resources or have overly rigid rotations would enjoy having haste. Jobs like BRD, all the healers and even WAR would enjoy having haste, while giving haste to jobs like DRG or GNB is the perfect way to get cursed out.

    I do agree that the design needs to change though, if they focus so hard on the design of a short duration multiplicative burst window, then of course only burst jobs can work well. This means jobs can really only follow a builder/spender playstyle, which kills off sustain design like old PLD and really old SMN.
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