Heh. Maybe. I guess a baddy regardless of role ruins the experience. I just notice it more cause I generally preform with other DPS and blame others for my misfortunes.
Honest opinion, thw game does not teach you well at all when it comes to healing. My crucible of fire was with Gordias and Midas. People also don't understand jow powerful their healing kits are. Especially with the fact that the potencies on the tooltips do not reflect their actual strength.
Good players get bored and move on, leaving two type of people left healing.
1. Players who REALLY LOVE healing or a specific job, and will stick with it through thick and thin. Most of those people complain here and on other media because they want their job to be more engaging.
2. Players who are REALLY BAD at the job, but are worse at other jobs. So they heal to get carried.
I urge you to go look at The Balance discussions. Long-term experienced scholar players are debating how spell speed impacts bio damage ticks. No other class gets this level of focus for optimization, because every other class has far more places to optimize.
Last edited by Jamini; 09-08-2024 at 04:16 AM.
Glad this is being looked at! Higher Skill/Spell speed affects all dots. I really want to see something like "haste" be added to healer or support dps tool kits.
I wholly agree that we need more complexity, and it's not limited to healer roles. More synergies across the party other than the "pop buffs at the same time" / metronome time keeping.
I did enjoy FF11s skill chain + magic burst / elemental weakness aspect but don't think it works here. Pace of the game is completely different.
I think having Haste buffs would be pretty fun for healers, especially since it’s an iconic White/Time Magic spell so it’s perfect for White Mage and/or Astrologian.Glad this is being looked at! Higher Skill/Spell speed affects all dots. I really want to see something like "haste" be added to healer or support dps tool kits.
I wholly agree that we need more complexity, and it's not limited to healer roles. More synergies across the party other than the "pop buffs at the same time" / metronome time keeping.
I did enjoy FF11s skill chain + magic burst / elemental weakness aspect but don't think it works here. Pace of the game is completely different.
Unfortunately though devs ruled out any forms of Haste after Arrow because there was a load of issues surrounding using it and causing rotations to move faster than they were supposed to and thus out of alignment (I think it was mainly a problem for BLM?), hence why they no longer exist in any form outside some extremely few passives like Army’s Paeon (because apparently Bards needed Greased Lightning…lol). Not only that, but it’s (according to the devs anyway) so impossible to balance that it would either break the game entirely or make absolutely no difference.
Also agree about synergy in general. In particular it’s both infuriating and just a crappy feeling that ffxiv’s ’party support’ is almost exclusively made up of just ‘raid buffs that auto-activate’. Like literally any joy players could get from supporting the party are just gone and instead we get shit like the 120-ability-follow-up-attacks. Hell even Dancer is moving into the ‘auto-support’ with Finishing Move applying Standard Step so the actual Standard Step button is purely for dps now.
It wasn't BLM that had problems with it, BLM was one of the few jobs that actually loved getting Arrow.I think having Haste buffs would be pretty fun for healers, especially since it’s an iconic White/Time Magic spell so it’s perfect for White Mage and/or Astrologian.
Unfortunately though devs ruled out any forms of Haste after Arrow because there was a load of issues surrounding using it and causing rotations to move faster than they were supposed to and thus out of alignment (I think it was mainly a problem for BLM?), hence why they no longer exist in any form outside some extremely few passives like Army’s Paeon (because apparently Bards needed Greased Lightning…lol).
The jobs that hated getting it because of drift were DRG (massive drift of their rigid rotation), NIN (Ninki overcap), MCH (early overheat) and MNK (TP drain). Every other job was more or less ok with it, aside from BLM, who loved it.
Even if it just made your auto attack faster would be something, but would need to figure a way for caster/healer to benefit. Auto attack is a significant amount if your overall dps
lol it’s been so long I just remembered ‘Arrow - Black Mage - Drifting’ but clearly not how they went together. Still though, the devs will take any excuse they can to think of reasons not give us things lol, so I imagine they’d still pull out the ‘sorry nobody can have haste cuz that one job might drift gcd by like 1.5s’ or whateverIt wasn't BLM that had problems with it, BLM was one of the few jobs that actually loved getting Arrow.
The jobs that hated getting it because of drift were DRG (massive drift of their rigid rotation), NIN (Ninki overcap), MCH (early overheat) and MNK (TP drain). Every other job was more or less ok with it, aside from BLM, who loved it.
The way they chose to design the game past Endwalker, yes, haste would completely ruin the flow of most jobs.lol it’s been so long I just remembered ‘Arrow - Black Mage - Drifting’ but clearly not how they went together. Still though, the devs will take any excuse they can to think of reasons not give us things lol, so I imagine they’d still pull out the ‘sorry nobody can have haste cuz that one job might drift gcd by like 1.5s’ or whatever
But jobs like BRD would greatly benefit from haste, jobs that generate resources passively through their CD rotation. Jobs like RPR would hate haste because of resource overcap through no fault of their own.
If they really wanted to reintroduce haste, they'd have to redesign the jobs to not be so cyclical and rigid.
Yeah it was pretty good for Bards back in Heavensward/Stormblood. Although, current Bard’s resources are still tied to Empyreal Arrow and plain rng, so generation wouldn’t be affected by Haste (because Empyreal isn’t on the gcd). Dancer’s is generated per weapon skill use though so it’d work much better for them. Empyreal Arrow was a weaponskill at one point I think, one of the weird ‘weaponskill on the gcd but with its own cool-down’, but I think that was before Repetoire existed anyway; I don’t remember if the weaponskill version made it to Stormblood ( I think it was only a weaponskill in Heavensward so you had to cast it lol)The way they chose to design the game past Endwalker, yes, haste would completely ruin the flow of most jobs.
But jobs like BRD would greatly benefit from haste, jobs that generate resources passively through their CD rotation. Jobs like RPR would hate haste because of resource overcap through no fault of their own.
If they really wanted to reintroduce haste, they'd have to redesign the jobs to not be so cyclical and rigid.
And I mean, if you ask me they need to redesign jobs to be less cyclic and rigid regardless, since the result is septic / homogenised jobs and extremely limited creative potential in that design. Plus, doesn’t it just make death massively punishing for casuals when it’s so rigid? Won’t someone think of the casuals?! You’re causing them stress Yoshi P!
Last edited by Connor; 09-08-2024 at 11:49 AM.
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