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  1. #51
    Player
    Sensui's Avatar
    Join Date
    Oct 2013
    Posts
    230
    Character
    Angra Mainyu
    World
    Midgardsormr
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by Rein_eon_Osborne View Post
    Designs a role for stupids => Surprisepikachu face when a lot stupids populate the role => Also surprisepikachu face when a lot non-stupids are fed up and prefer other roles.
    Heh. Maybe. I guess a baddy regardless of role ruins the experience. I just notice it more cause I generally preform with other DPS and blame others for my misfortunes.
    (0)

  2. #52
    Player
    Maltothoris's Avatar
    Join Date
    Jul 2015
    Posts
    740
    Character
    Malto Thoris
    World
    Behemoth
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Sensui View Post
    If healing so easy why so many bad at it?
    Honest opinion, thw game does not teach you well at all when it comes to healing. My crucible of fire was with Gordias and Midas. People also don't understand jow powerful their healing kits are. Especially with the fact that the potencies on the tooltips do not reflect their actual strength.
    (1)

  3. #53
    Player
    Jamini's Avatar
    Join Date
    Sep 2022
    Posts
    109
    Character
    Jamini Vyharra
    World
    Coeurl
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Sensui View Post
    If healing so easy why so many bad at it?
    Good players get bored and move on, leaving two type of people left healing.

    1. Players who REALLY LOVE healing or a specific job, and will stick with it through thick and thin. Most of those people complain here and on other media because they want their job to be more engaging.
    2. Players who are REALLY BAD at the job, but are worse at other jobs. So they heal to get carried.

    I urge you to go look at The Balance discussions. Long-term experienced scholar players are debating how spell speed impacts bio damage ticks. No other class gets this level of focus for optimization, because every other class has far more places to optimize.
    (11)
    Last edited by Jamini; 09-08-2024 at 04:16 AM.

  4. #54
    Player
    Sensui's Avatar
    Join Date
    Oct 2013
    Posts
    230
    Character
    Angra Mainyu
    World
    Midgardsormr
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by Jamini View Post

    I urge you to go look at The Balance discussions. Long-term experienced scholar players are debating how spell speed impacts bio damage ticks. No other class gets this level of focus for optimization, because every other class has far more places to optimize.
    Glad this is being looked at! Higher Skill/Spell speed affects all dots. I really want to see something like "haste" be added to healer or support dps tool kits.

    I wholly agree that we need more complexity, and it's not limited to healer roles. More synergies across the party other than the "pop buffs at the same time" / metronome time keeping.

    I did enjoy FF11s skill chain + magic burst / elemental weakness aspect but don't think it works here. Pace of the game is completely different.
    (0)

  5. #55
    Player
    Connor's Avatar
    Join Date
    Feb 2013
    Location
    Limsa Lominsa
    Posts
    2,165
    Character
    Connor Whelan
    World
    Odin
    Main Class
    Bard Lv 100
    Quote Originally Posted by Sensui View Post
    Glad this is being looked at! Higher Skill/Spell speed affects all dots. I really want to see something like "haste" be added to healer or support dps tool kits.

    I wholly agree that we need more complexity, and it's not limited to healer roles. More synergies across the party other than the "pop buffs at the same time" / metronome time keeping.

    I did enjoy FF11s skill chain + magic burst / elemental weakness aspect but don't think it works here. Pace of the game is completely different.
    I think having Haste buffs would be pretty fun for healers, especially since it’s an iconic White/Time Magic spell so it’s perfect for White Mage and/or Astrologian.

    Unfortunately though devs ruled out any forms of Haste after Arrow because there was a load of issues surrounding using it and causing rotations to move faster than they were supposed to and thus out of alignment (I think it was mainly a problem for BLM?), hence why they no longer exist in any form outside some extremely few passives like Army’s Paeon (because apparently Bards needed Greased Lightning…lol). Not only that, but it’s (according to the devs anyway) so impossible to balance that it would either break the game entirely or make absolutely no difference.

    Also agree about synergy in general. In particular it’s both infuriating and just a crappy feeling that ffxiv’s ’party support’ is almost exclusively made up of just ‘raid buffs that auto-activate’. Like literally any joy players could get from supporting the party are just gone and instead we get shit like the 120-ability-follow-up-attacks. Hell even Dancer is moving into the ‘auto-support’ with Finishing Move applying Standard Step so the actual Standard Step button is purely for dps now.
    (3)

  6. #56
    Player
    Aravell's Avatar
    Join Date
    Aug 2017
    Location
    Limsa Lominsa
    Posts
    1,994
    Character
    J'thaldi Rhid
    World
    Mateus
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Connor View Post
    I think having Haste buffs would be pretty fun for healers, especially since it’s an iconic White/Time Magic spell so it’s perfect for White Mage and/or Astrologian.

    Unfortunately though devs ruled out any forms of Haste after Arrow because there was a load of issues surrounding using it and causing rotations to move faster than they were supposed to and thus out of alignment (I think it was mainly a problem for BLM?), hence why they no longer exist in any form outside some extremely few passives like Army’s Paeon (because apparently Bards needed Greased Lightning…lol).
    It wasn't BLM that had problems with it, BLM was one of the few jobs that actually loved getting Arrow.

    The jobs that hated getting it because of drift were DRG (massive drift of their rigid rotation), NIN (Ninki overcap), MCH (early overheat) and MNK (TP drain). Every other job was more or less ok with it, aside from BLM, who loved it.
    (3)

  7. #57
    Player
    Sensui's Avatar
    Join Date
    Oct 2013
    Posts
    230
    Character
    Angra Mainyu
    World
    Midgardsormr
    Main Class
    Gladiator Lv 100
    Even if it just made your auto attack faster would be something, but would need to figure a way for caster/healer to benefit. Auto attack is a significant amount if your overall dps
    (0)

  8. #58
    Player
    Connor's Avatar
    Join Date
    Feb 2013
    Location
    Limsa Lominsa
    Posts
    2,165
    Character
    Connor Whelan
    World
    Odin
    Main Class
    Bard Lv 100
    Quote Originally Posted by Aravell View Post
    It wasn't BLM that had problems with it, BLM was one of the few jobs that actually loved getting Arrow.

    The jobs that hated getting it because of drift were DRG (massive drift of their rigid rotation), NIN (Ninki overcap), MCH (early overheat) and MNK (TP drain). Every other job was more or less ok with it, aside from BLM, who loved it.
    lol it’s been so long I just remembered ‘Arrow - Black Mage - Drifting’ but clearly not how they went together. Still though, the devs will take any excuse they can to think of reasons not give us things lol, so I imagine they’d still pull out the ‘sorry nobody can have haste cuz that one job might drift gcd by like 1.5s’ or whatever
    (0)

  9. #59
    Player
    Aravell's Avatar
    Join Date
    Aug 2017
    Location
    Limsa Lominsa
    Posts
    1,994
    Character
    J'thaldi Rhid
    World
    Mateus
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Connor View Post
    lol it’s been so long I just remembered ‘Arrow - Black Mage - Drifting’ but clearly not how they went together. Still though, the devs will take any excuse they can to think of reasons not give us things lol, so I imagine they’d still pull out the ‘sorry nobody can have haste cuz that one job might drift gcd by like 1.5s’ or whatever
    The way they chose to design the game past Endwalker, yes, haste would completely ruin the flow of most jobs.

    But jobs like BRD would greatly benefit from haste, jobs that generate resources passively through their CD rotation. Jobs like RPR would hate haste because of resource overcap through no fault of their own.

    If they really wanted to reintroduce haste, they'd have to redesign the jobs to not be so cyclical and rigid.
    (0)

  10. #60
    Player
    Connor's Avatar
    Join Date
    Feb 2013
    Location
    Limsa Lominsa
    Posts
    2,165
    Character
    Connor Whelan
    World
    Odin
    Main Class
    Bard Lv 100
    Quote Originally Posted by Aravell View Post
    The way they chose to design the game past Endwalker, yes, haste would completely ruin the flow of most jobs.

    But jobs like BRD would greatly benefit from haste, jobs that generate resources passively through their CD rotation. Jobs like RPR would hate haste because of resource overcap through no fault of their own.

    If they really wanted to reintroduce haste, they'd have to redesign the jobs to not be so cyclical and rigid.
    Yeah it was pretty good for Bards back in Heavensward/Stormblood. Although, current Bard’s resources are still tied to Empyreal Arrow and plain rng, so generation wouldn’t be affected by Haste (because Empyreal isn’t on the gcd). Dancer’s is generated per weapon skill use though so it’d work much better for them. Empyreal Arrow was a weaponskill at one point I think, one of the weird ‘weaponskill on the gcd but with its own cool-down’, but I think that was before Repetoire existed anyway; I don’t remember if the weaponskill version made it to Stormblood ( I think it was only a weaponskill in Heavensward so you had to cast it lol)

    And I mean, if you ask me they need to redesign jobs to be less cyclic and rigid regardless, since the result is septic / homogenised jobs and extremely limited creative potential in that design. Plus, doesn’t it just make death massively punishing for casuals when it’s so rigid? Won’t someone think of the casuals?! You’re causing them stress Yoshi P!
    (1)
    Last edited by Connor; 09-08-2024 at 11:49 AM.

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