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  1. #1
    Player
    Audson's Avatar
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    Nov 2022
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    9
    Character
    Audson Tayuun
    World
    Diabolos
    Main Class
    Bard Lv 90

    Mr. Naoki Yoshida, have you forgotten your own "Three Easy Steps to Failure"?

    In light of the ongoing criticism of Dawntrail and your recent responses in interviews, let's explore:

    1. An unhealthy obsession with graphic quality
    Dawntrail is planned as the first major graphic update. However, have you been overly focused on very specific graphics, such as the grass and every polygon on Lalafell faces? It took the first benchmark and players flooding the forums to point out that there is more to the game than just grass and Lalafell. As a result, for the first time, there was a "patch" for a benchmark.
    2. A surprising lack of MMORPG knowledge among development team members
    Does this also extend to the writing team? Is your current writing team lacking the knowledge and experience needed to create a compelling story within the current MSQ structure/formula? It seems so, especially if you thought that main story quests should have been side quests.
    3. The mindset that the solution to every problem could be patched in a future update
    Did you approve the Dawntrail story under the pretense that any "weaknesses" in the story would be addressed later following player feedback?

    This is just one slide in a presentation written by you, Mr. Yoshida, about the lessons learned after 1.0 and the launch of 2.0. And it’s not just this one slide. There are a few others that seem to reflect forgotten lessons: "Fun comes first; if it isn’t fun, you’re doing it wrong" or "Never back down; always aim to amaze."
    How about "Learn to listen and adapt. A complaint is worth twice as much as a compliment. The silent always leave first. If players are complaining, it means they still care."

    I work in a certain design profession where we were strongly taught in college to "take criticism for what it’s worth." We receive criticism from the deepest pits of the seven hells to the pinnacle of the heavens.
    For example, "You dumb [redacted]! This is the worst color placement in history!"
    What worth does this kind of dripping toxic statement have?
    Simple: it highlights the effect of color placement.
    (96)

  2. #2
    Player
    Talamh's Avatar
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    Apr 2016
    Location
    Limsa Lominsa
    Posts
    33
    Character
    Talamh Alainn
    World
    Balmung
    Main Class
    Paladin Lv 100
    All points you bring up has been present since ARR, and you were blind to them back then.
    So why now? Why is Dawntrail the sticking point to you all.
    (12)

  3. #3
    Player
    Dorito_Burrito's Avatar
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    Mar 2023
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    209
    Character
    Dorito Burrito
    World
    Exodus
    Main Class
    Bard Lv 100
    Quote Originally Posted by Audson View Post
    We receive criticism from the deepest pits of the seven hells to the pinnacle of the heavens.
    Just wanna say congrats on making a sentence clunkier than anything in FFXIV right now.
    (10)

  4. #4
    Player
    Jeeqbit's Avatar
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    Mar 2016
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    7,485
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    It's hardly an unhealthy obsession with graphic quality. It's quite healthy for the game to be getting an upgrade to graphics after 10 years. And it has happened to other aspects than what you said, such as all faces especially Elezen and Roagadyn, clothes, shaders, lighting, weather and system (such as better AA and dynamic resolution).

    Most of their team (talking hundreds here) play the game. And many of them play other games, including Yoshi-P, and you can see the inspiration from those games in the content. Like how Solution Nine is basically cyberpunk and they even admitted it when revealing it. Given many WoW developers have played FFXIV even by Yoshi-P's account, it would surely stand to reason that the reverse is true.

    They never tend to patch the story, even if people didn't like something. The only real exception is when they revamped ARR and older dungeons and this was after years and years of everyone asking for it to the point that it was "obviously needed".

    As for fun, that is subjective and down to opinion. Obviously it is fun in his opinion. And he aims to amaze in the sense he is always looking for a way to create a "high-fantasy" story. An ishgardian knight of the round in the clouds fighting the dragons? A war to liberate nations and dethrone the ruler? Visiting a faerie kingdom and saving a world engulfed in light? Defeating the elder primals, stopping the final days, meeting the ancients in the past and traveling to the edge of the universe? Finding the city of gold, long rumored and dreamed of by giants, and ending up engulfed in part of another world that underwent turmoil, to stop the Queen of Alexandria from abusing souls?
    (14)

  5. #5
    Player
    Uncle_Jafar's Avatar
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    Jul 2024
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    72
    Character
    Ornstein Smough
    World
    Kraken
    Main Class
    Black Mage Lv 100
    I don't know what "overly focused on graphics" means but the game looks great if that's what you mean.
    (5)

  6. #6
    Player
    Gaddes's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    496
    Character
    Gaddes Ronfaure
    World
    Behemoth
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Audson View Post
    In light of the ongoing criticism of Dawntrail and your recent responses in interviews, let's explore:

    1. An unhealthy obsession with graphic quality
    Dawntrail is planned as the first major graphic update. However, have you been overly focused on very specific graphics, such as the grass and every polygon on Lalafell faces? It took the first benchmark and players flooding the forums to point out that there is more to the game than just grass and Lalafell. As a result, for the first time, there was a "patch" for a benchmark.
    Wha? There was no "unhealthy obsession" with graphics quality. The game's been out ten years, they clearly wanted to spruce it up a bit so it didn't look as dated, which I think most people would agree is a good call. Now, the issue with faces is a mess, but that too is not an "unhealthy obsession" either, it was a mistaken stylistic direction people didn't ask for. And the benchmark patch was their attempt to fix mistakes based off player feedback, not obsession. I know you want to strengthen your case by forcibly shoving Dawntrail into each of these categories, but doing so with number 1 is pretty disingenuous.
    (12)
    Last edited by Gaddes; 09-05-2024 at 06:34 AM.

    "Well, it's no Vana'diel, but it'll have to do..."


  7. #7
    Player
    Tatiana's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    197
    Character
    Desmina Lys
    World
    Cactuar
    Main Class
    Dancer Lv 100
    I love how they do one graphics upgrade in 11 years and suddenly there's somehow an unhealthy obsession with graphic quality.

    Time passes, everything ages, FFXIV was looking old, and it's a game they want to remain developing for another decade which means it has to be competitive against newer, possibly more innovative games in the future competing to capture the same (and new) audiences that this game will also need to attract in order to continue getting the same degree of development we players have enjoyed for the past 11 years.
    (19)

  8. #8
    Player
    Catwho's Avatar
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    Oct 2012
    Location
    Gridania
    Posts
    2,835
    Character
    Katarh Mest
    World
    Lamia
    Main Class
    Warrior Lv 100
    Regarding point #2 "A surprising lack of MMORPG knowledge among development team members"

    XI and then XIV both pretty much defined the modern genre of narrative MMO, so much so that WoW now borrows from the XIV method of blending a lot of in game cutscenes as part of the narrative instead of burying the story in text boxes bookended with pre-rendered cutscenes.

    Dawntrail's story failure is not so much MMO storytelling failure..... but more JRPG storytelling in general.


    This Hero's Journey kind of sucked.
    (6)

  9. #9
    Player
    Kaurhz's Avatar
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    Jul 2015
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    3,566
    Character
    Asuka Kirai
    World
    Sagittarius
    Main Class
    Dancer Lv 90
    Yeah, I am sorry but every single point you've raised has pretty much been universal since ARR.


    Some of these points just seem shoehorned in. e.g., poor story-telling doesn't necessarily equate to poor MMORPG knowledge, otherwise the genre itself is failing, more than what it already is. Poor story telling is poor story telling. That's all it is. It isn't anything else.

    Now if you wanted to argue the game trades of QoL for basic RPG mechanics then I would be inclined to agree to a certain extent. But that isn't the point being raised here.

    Poor MMORPG understanding to me would be poor understanding and facilitation of social dynamics and groups (grouped content), in addition to poorly managed progression systems, or a non-pragmatic expectation that the game should be developed for solo-play. - All of these points the game has done fairly poorly since it's inception. Of all things raised you decided to go with poor story telling lol.

    Point 3., is bizarre, and has been going on for a millennia. - That said, if anything, I would argue the problems with the story were largely by design.
    (3)

  10. #10
    Player
    WeakestZenosEnjoyer's Avatar
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    Jun 2024
    Location
    Ul'dah
    Posts
    288
    Character
    Scrappy Moonlord
    World
    Halicarnassus
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Audson View Post
    ...However, have you been overly focused on very specific graphics, such as the grass and every polygon on Lalafell faces? It took the first benchmark and players flooding the forums to point out that there is more to the game than just grass and Lalafell...
    I just have to nitpick this statement because Lalafells in the first benchmark were uncanny demons as soon as they opened their mouth.
    (8)

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