Thanks for enforcing my point. People will continue to support him, people will continue to criticize him and ultimately the cycle continues.Since 1.18, actually, and often for the same reasons he's been criticized since. Namely, that he can function decently in a reactive fashion, provided the solutions are low-hanging and broadly obvious enough, but tends not to be able to communicate any proactive vision for the game that isn't just maintaining whatever hackneyed or scavenged components that met the minimum requirements for earlier reactions.
Consider his first big improvements to the game:
1. There's no auto-attack. *Display of shock, horror, and abject disgust.* → We'll remove choice of basic attacks and their APM, replacing that with idle time so that you can have your auto-attacks.
2. There's no blatantly obvious appearance of FF staple jobs! → Okay, we'll remove the whole originally intended system of being able to learn any martial and magical art and build your own job from them by removing all meaningful stat and ability customization and rendering the classes from which you could build your own job into stepping stones rendered obsolete upon reaching level 30.
3. There's too wide a variety of abilities and I'm not sure what skills I should ideally have equipped! Also, the TP efficiencies for these various skills doesn't seem the most balanced... → Okay, now all jobs have 2 combos that they alternate. That's it. AoEs will just be flat damage per target, with no more confusing shapes or additional effects. And if you spend TP on the combo opener, the rest of the combo is free, so there's no longer any reason to use anything out of order or to manage TP.
4. Battle Regimen still doesn't seem well implemented...!→ No worries; we've removed it.
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