I have been critical of DT and the writing direction from early access on. The story was not on par with what we are used to from THE story MMO on the market. So much went wrong there, the new characters AND the old were bland and uninteresting, story was badly paced, slow, straight up boring at points...and also has some serious plotholes and logic failures. So yes, I don't understand how this mess managed to get past quality control at all.
The statement of Yoshi P he gave in the interview at Gamescom, basically saying they expected it to fail, was shocking to me. It's like telling us they knew the product was subpar, but still were keen on selling it to us and collecting our money. I still hope the devs will tell us later on that they heard the criticism, though, and take it seriously. Right now, however, as a longtime player, I don't feel seen and left alone with my worries and complaints. And that's something I never thought would happen.
However, telling Yoshi P to step down is a bit much, I think...
Looking back, without him the game we love would not exist today. And I think he did a wonderful job as a director/producer so far. I just fear that all the additional project they are giving him at SE because they want to cash in on his success might cause him to shift his focus away from the game more and more...and I don't think that's a smart move on SE's part.
A big part of the appeal of 14 has always been how much involvement the devs have with the players and the fan base. If they take this away more and more, of course people will feel like something is off and won't be happy. If the decision to put the focus elsewhere is made by Yoshi P himself, however, I feel it would be best to openly discuss it with the fans. It's always the best to be honest in such cases. Though I really don't think this is the case, at least not at that moment.