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  1. #5
    Player
    BabyYoda's Avatar
    Join Date
    Aug 2024
    Posts
    472
    Character
    Rui Aii
    World
    Sagittarius
    Main Class
    Summoner Lv 80
    Quote Originally Posted by sindriiisgaming View Post
    Hello, gold wolf here currently farming for alpha wolf: i wouldnt say its alarming. there are elements of pvp that will always make it enjoyable. its not just job design, because i think to argue this is not to be aware of how broken some pvp jobs are(rpr,sam,war,whm,viper,picto,monk,smn,gnb) and the rampant stun abuse. there are other reasons, the ever changing nature of the combat, you cant just beat you way through the same dance and mechanics because the people you face will have varying skill levels which WILL effect how they play and when a skill player is against you you can tell. this is imo the real charm of pvp. this however can also be the worst thing about pvp {but then pve has this same issue too ig

    what i found alarming for the longest time was how BAD pvp was in this game. its 1 of the most important things for any multiplayer game, highly requested in MH and usually a success in other mmo. there is no excuse for bad pvp

    (and no i am not trying to flex my achievements, i am simply stating them in hopes my opinion will weigh in more heavily)
    PCT isn't balance but still in PvE
    RPR isn't balance but still in PvE
    Astro is the best pure healer in the game
    Higher healing and higher dps
    They have more utility and equal dps to others in the same role

    I mean who draw this idea that we have balance when PCT is better than black mage and RPR is better than other melees

    To make jobs balance you have to make it fun first then balance is after thought

    That's how game should be developed
    (1)
    Last edited by BabyYoda; 08-29-2024 at 08:22 PM.