Quote Originally Posted by rxantos View Post
Given the epidemic of healers that do no healing. Increasing the damage would simply give an excuse for them to not to their job even more.
The epidemic is caused by SE doing their best to drive people who like playing more supporting roles out of the Healer role, leaving more people who go with Healer for lower wait times.

A combination of giving them more to do and better tools to use in their downtime would bring people back into the role... But SE's solution seem to exclusively be to make them more redundant as they cater to the people who just want Healer queues instead of healers.