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  1. #1
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,970
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Rueby View Post
    Did you actually play it after they changed it?
    On alts, yes.
    Because when I was running my alt through EW again they may have as well held my hand through it all on the normal difficulty. The objectives are much clearer, which to me was the charm point of that duty- to get lost in it. But maybe this is an unpopular opinion (and likely super biased because I put alot of personal significance to that duty)
    Maybe. I suppose I didn't notice it being clearer since I assumed I was lost in exploring the whole place the first time regardless.

    And although it maybe feels slightly easier I think this is just because I know what to do and where everything is and how to navigate through it efficiently. A lot of things in this game feel easier when you repeat them because of knowing what to do after all.
    I think they were really excited for this new feature and wanted to use it alot which I don't blame them for, it's not a bad one.
    I think that's really it right there. It's something they developed and it's only logical a developer doesn't want to waste their new feature.

    But it could help if they come up with some similar ideas to mix in with it, even if they're from traditional single player games that MMORPGs don't normally copy, and bring those into the MMORPG genre in a similar way, to shake up the concept of killing enemies and picking up/handing over items that MMORPGs have done for decades.
    (0)

  2. #2
    Player
    Reimmi's Avatar
    Join Date
    Mar 2018
    Posts
    1,411
    Character
    Nia Niyah
    World
    Hyperion
    Main Class
    Dancer Lv 100
    I leveled an alt recently and arr questing was very refreshing compared to the SHb-Ew-Dt era of visual novels
    there is kill quests constantly and it feels more like na actual MMO
    i'd love to see more of that especilally in slower parts of the story.
    (1)

  3. #3
    Player
    Rueby's Avatar
    Join Date
    Feb 2022
    Location
    Zenos' Pockets
    Posts
    872
    Character
    Vera Nova
    World
    Spriggan
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Jeeqbit View Post
    On alts, yes.
    Maybe. I suppose I didn't notice it being clearer since I assumed I was lost in exploring the whole place the first time regardless.

    And although it maybe feels slightly easier I think this is just because I know what to do and where everything is and how to navigate through it efficiently. A lot of things in this game feel easier when you repeat them because of knowing what to do after all.
    From my personal observation, the fuel tank and also the injured imperial were pretty clearly shown which wasn't before. I'd have to actually run it again to confirm it but I don't think I have it in me to endure the emotional torture that is EW on another char.

    I think that's really it right there. It's something they developed and it's only logical a developer doesn't want to waste their new feature.

    But it could help if they come up with some similar ideas to mix in with it, even if they're from traditional single player games that MMORPGs don't normally copy, and bring those into the MMORPG genre in a similar way, to shake up the concept of killing enemies and picking up/handing over items that MMORPGs have done for decades.
    Honestly I hope so
    (0)