This is not the glow up I was hoping for when we got a graphics update
This is not the glow up I was hoping for when we got a graphics update
it/its - 14 accessibility is bad, ease of access is not accessibility, jobs are boring. Transphobia ruins real attempts at criticism and it's whack.
Another month subbed to the forums, another month of bumping the eye strain thread
it/its - 14 accessibility is bad, ease of access is not accessibility, jobs are boring. Transphobia ruins real attempts at criticism and it's whack.
I thought this thread vanished so I panicked. I'm glad it didn't. So up we go.
Bump Bump Bump Bump playing xiv right now is like trying to read white on white![]()
Maybe we can get an accessibility wave of changes, haha.
Wishful thinking but I'd love it.
I know it's already been brought up but it's still weird that the color blind accessibility filters are stuck on PC.. It feels like it wouldn't be hard to get a graphics shader that just changes colors to work on console.
I know they have to translate everything but I wish someone would translate this video for the dev team to watch
https://youtu.be/fHUAFYDzN3U?si=d7ZQwSByeA9gd5bI
it/its - 14 accessibility is bad, ease of access is not accessibility, jobs are boring. Transphobia ruins real attempts at criticism and it's whack.
I'm just seeing this thread for the first time, and while I don't have the time to read through 63 pages of comments, I'm curious if someone familiar with this thread/issue can tell me if folks have uncovered any details as to what is causing the issue and what factors determine who it impacts?
I personally haven't experienced any eye strain issues from Dawntrail, but I'm incredibly familiar with the fact that different stimuli impact different people in different ways. I'm always curious to learn more about anything that has to do with accessibility.
It's a variety of issues for each person. For me it feels like it's mainly bloom, contrast ratio, reflective surfaces, and wet effects creating what feels like a lot of visual noise on the screen.
For others, new technology implementations like DLSS are causing graphical artifacts that are unpleasant to deal with from what I've seen in the thread.
I'll let others chime in with their issues but many of them may already have given up by now. Hopefully not.
it/its - 14 accessibility is bad, ease of access is not accessibility, jobs are boring. Transphobia ruins real attempts at criticism and it's whack.
I wish I had a better way to describe it, but I think visual noise covers it pretty well. I don't know enough about the various technologies used that are causing this (i'm a pretty casual gamer), but there have been some really good examples throughout the thread. Several pages back someone posted a gif of how the game runs for them that hurt to look at.
All I can speak to is how it affects my light sensitivity - which wasn't much of a problem until the graphics update and 7.0. Lightning being such a prominent element in the storyline means a lot of flickering graphics. The 97 dungeon was so bad it made me physically ill playing through it. I blundered my way through the rest of MSQ, but I've been warned off of one of the current expert dungeons because of the graphics. Only made it through one of the Arcadion raids but it was bad enough that I haven't bothered with the rest.
I still check the thread regularly in hopes that the devs are listening and boost the posts of others as best I can. I'm holding out until the next live letter at least.
For me personally the biggest thing that I've been able to figure out is the contrast. Shadows are darker and the lights are brighter. I've never had light sensitivity before and have not had it with any other game. South shroud at night during thunderstorms felt like needles in the eyes, it's like white noise but mostly black. A lot of this I've been able to deal with by wearing sun glasses.I'm just seeing this thread for the first time, and while I don't have the time to read through 63 pages of comments, I'm curious if someone familiar with this thread/issue can tell me if folks have uncovered any details as to what is causing the issue and what factors determine who it impacts?
I personally haven't experienced any eye strain issues from Dawntrail, but I'm incredibly familiar with the fact that different stimuli impact different people in different ways. I'm always curious to learn more about anything that has to do with accessibility.
I also have motion sickness, I've gotten faint in the 95 dungeon, the 97 dungeon, the 93 trial, 100 trial and all the new raid fights. I've also now started having the issue in old raids that I use to have not trouble in like the Nier raid. I am not sure what is triggering it exactly, but my guess is that it's something about movement that is now bothering me. I've seen a lot of people mentioning a motion blur but I've not really noticed any blurring, I however do notice a frame stutter during high particle intense moments that might be the culprit. Even watching people progging the last fight of the raid was making me ill.
I've also gotten head aches just walking around the second to last zone, and the second hub. I think this might be cause by the lights and maybe the purple light?
It's really hard to put my finger on it because I never had this issue before from any game, from other FF games, to Genshin Impact, with all its movement and similarly bright particle effects.
A friend of mine gets headaches just walking around the cities, day or night, and lots of folks have taken their time to clearly get pictures of the issues they're experiencing, some similar, some completely different, from PC to PS, and the only fix I've seen for the contrast and bloom is GSHADE, which unfortunately none of us PS players can use. (and shouldn't have to anyways.)
I've been busy playing other games that don't make me sick. Just came back for the weekly Tome farm in this bright, blurry hell. :')
DO IT, TITAN! END MY MISERY!
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Professional lurker.
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