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  1. #1
    Player
    arstoka's Avatar
    Join Date
    Jun 2024
    Posts
    110
    Character
    Hisato Yoshida
    World
    Balmung
    Main Class
    Samurai Lv 100
    I'm glad I'm not the only one with issues with the Bloom effect. while it doesn't cause eyestrain or trigger any kind of motion sickness in me, it looks really blurry and down right ugly. It really ruins some of the atmosphere, especially in older areas. The Crystal Tower raid series also suffers a lot from the new graphics updates. The crystals walls look hideous, the gold an ugly refractive green which does not contrast well at all. The lava zones in Lab make me feel like I'm not wearing my glasses.

    It sucks.

    I dont mind how my characters transferred to the new updates (except my poor cat girl) but it still makes me sad.

    Not to mention there are weird lighting glitches all over the place. The worst yet I saw was flying around in Il Mheg at night and one of the walls near the Amaros had this patch of sunlight on it. I'll see if I can grab a picture later.
    (7)

  2. #2
    Player

    Join Date
    May 2023
    Posts
    343
    Bloom really is my number two enemy (number one is a tie between motion blur and screen shake)
    (10)
    it/its - 14 accessibility is bad, ease of access is not accessibility, jobs are boring. Transphobia ruins real attempts at criticism and it's whack.

  3. 08-25-2024 06:56 PM

  4. #4
    Player
    Rueby's Avatar
    Join Date
    Feb 2022
    Location
    Zenos' Pockets
    Posts
    872
    Character
    Vera Nova
    World
    Spriggan
    Main Class
    Gunbreaker Lv 90
    I just came out of Labyrinth of the Ancients with a headache...I don't even think the neon aoes were this bad either but everything feels like it wants to burn my eyes out especially the lava room which forces me to look away from my screen lmao
    (8)

  5. #5
    Player
    Merton9999's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    42
    Character
    Drew Morgano
    World
    Midgardsormr
    Main Class
    Pugilist Lv 100
    Quote Originally Posted by UNDEAD10000 View Post
    In this week i have found that spending few minutes in Ultima Thule area will make my eyes hurt when the whole area have both extremely bright and extremely dark lighting at the same time and i use brightness level at 2 (max brightness level is 100) on my gaming monitor.

    Before Dawntrail expansion i never had problems spending lots of time in Ultima Thule when darker areas where more brighter and bright lighting was less brighter and now in Dawntrail expansion in Ultima Thule the dark lighting is now extremely dark that makes every ground areas losing all of their graphical details completely and the bright lighting is so bright that it make my eyes feel uncomfortable immediately and after spending few minutes in the area it make my eyes hurt.

    .
    Ultima Thule looks the same for me as you describe. Areas that should be very dark but still display discernible detail are completely flat black with no visible details at all.

    I play on PS5 with an OLED 4K TV. When I first got the console, a followed the recommendations I read most places that recommended setting Black Level on the tv to limited and the RGB Range on the PS5 to limited to match it. This always looked fine to me in every game, including FFXIV and looks perfect in DT zones. For completeness sake, setting both to automatic produces the exact same results as setting both to limited. Setting both to Full washes out everything that should be black, turning them an unpleasant and obviously wrong grey and overall every other games looks flat and overly bright.

    Since DT, new zones look excellent with the limited/limited I've always used. However, old zones look like they are dripping with solid black ink in every place where there should just be shadows but still visible detail. It makes these zones look like they are covered in tar and extremely unpleasant to look at.

    If I change the TV and PS5 to Full, the solid black shadow areas in old zones that should display detail get "fixed" to my eyes, displaying the detail I would expect to see in a shadowy area. This setting actually makes these areas look better overall for the most part. But it makes elements that should be completely black turn washed out grey, and it ruins the look of new zones (and all my other games) in the same way.

    When I tried the full/full setting in Ultima Thule, details instantly appeared in areas I didn't see them at all with limited/limited (but had no problem seeing before 7.0) but everything that should be black was an ugly sheet of solid grey.

    So sadly I'm left with no setting that works for everything. I either get gorgeous DT zones with dripping tar, no detail shadows in old zones, or I can fix the shadows in old zones but make everything that should be solid black bright and washed out. This is only a problem in FFXIV, no other games, and only since the DT graphic changes.
    (6)

  6. #6
    Player
    Astronis's Avatar
    Join Date
    Mar 2024
    Posts
    474
    Character
    Astronis Smythe
    World
    Mateus
    Main Class
    Dark Knight Lv 100
    For what it's worth, they haven't finished with the graphics update, and I believe that applies to updating old zones. All the vegetation has been updated, the lighting had to be, but the actual zones themselves probably haven't been fully adjusted. In any event, Ultima Thule looks the same to me as it did before, except a bit more vibrant since the entire game lost the ugly gray overlay that it had everywhere before Dawntrail.
    (1)

  7. #7
    Player
    Daralii's Avatar
    Join Date
    Jul 2015
    Posts
    3,248
    Character
    Endris Caemwynn
    World
    Coeurl
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Astronis View Post
    For what it's worth, they haven't finished with the graphics update, and I believe that applies to updating old zones. All the vegetation has been updated, the lighting had to be, but the actual zones themselves probably haven't been fully adjusted. In any event, Ultima Thule looks the same to me as it did before, except a bit more vibrant since the entire game lost the ugly gray overlay that it had everywhere before Dawntrail.
    ARR zones and I think EW zones were(but not to the extent that they showed, like more environmental objects), but every zone got more painful because of the bloom that can't be turned off and affects every object that emits light.
    (7)

  8. #8
    Player
    Astronis's Avatar
    Join Date
    Mar 2024
    Posts
    474
    Character
    Astronis Smythe
    World
    Mateus
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Daralii View Post
    ARR zones and I think EW zones were(but not to the extent that they showed, like more environmental objects), but every zone got more painful because of the bloom that can't be turned off and affects every object that emits light.
    Yea the bloom is a universal issue, it's something that could definitely use an option to turn it off. I see it in DT zones too at night (and bizarrely, even around the hilts of one of my viper weapons!) and I think my eyes would thank me if I could kick it down a notch.
    (2)

  9. #9
    Player

    Join Date
    May 2023
    Posts
    343
    If it still hurts my eyes when they finish I'll be infinitely sad lol
    (4)
    it/its - 14 accessibility is bad, ease of access is not accessibility, jobs are boring. Transphobia ruins real attempts at criticism and it's whack.

  10. #10
    Player

    Join Date
    May 2023
    Posts
    343
    Even if they let me turn off bloom again I'm going to be waking up years from now in a cold sweat wondering why they took it away to begin with.

    I'd love to just hear any reason. I'm so bewildered by it.
    (9)
    it/its - 14 accessibility is bad, ease of access is not accessibility, jobs are boring. Transphobia ruins real attempts at criticism and it's whack.

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