Page 3 of 6 FirstFirst 1 2 3 4 5 ... LastLast
Results 21 to 30 of 54

Thread: Next tank

  1. #21
    Player
    Claire_Pendragon's Avatar
    Join Date
    Apr 2011
    Location
    Limsa Lominsa
    Posts
    1,619
    Character
    Claire Pendragon
    World
    Mateus
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by GoatOfWar View Post
    They can't design nor balance the 4 tanks we already have.
    Why would i even want a 5th tank? It would contribute nothing.
    They can't design nor balance the X DPS/healers we already have.
    Why would i even want a Xth DPS/healer? It would contribute nothing.

    Quote Originally Posted by revan08566 View Post
    rather them fix drk
    I would too, but I'll never believe they will ever do it.
    (2)

  2. #22
    Player CaedemSanguis's Avatar
    Join Date
    Dec 2015
    Posts
    1,106
    Character
    Benedikta Harman
    World
    Moogle
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by GoatOfWar View Post
    They can't design nor balance the 4 tanks we already have.
    Why would i even want a 5th tank? It would contribute nothing.
    why it's not balanced ?

    DRK/GNB are better at magical damage and they do higher damage than PLD/WAR which are both physical/magical damage focus
    (1)

  3. #23
    Player
    Carighan's Avatar
    Join Date
    Apr 2018
    Posts
    1,215
    Character
    Carighan Maconar
    World
    Zodiark
    Main Class
    Paladin Lv 100
    Quote Originally Posted by CaedemSanguis View Post
    DRK/GNB are better at magical damage and they do higher damage than PLD/WAR which are both physical/magical damage focus
    There's a few things wrong with that. DRK/GNBs aren't "better" at magical damage, they're just worse at overall damage resistance and self-reliance. GNB is alright as they still - for some nonsensical reason - have a superior Excogitation on a shorter CD with extra benefits but that's about all that is propping them up. DRKs is just sad now that TNB is no longer special or noteworthy in the face of Heart/Blood/Sheltron.

    Then there's the damage output: While it is true that Gunbreakers do marginally more damage than the rest, the number difference is extremely small. And on #2 is Paladins. Overall and for all purposes, tanks do ~same damage, which makes little sense as they're not the same on the tanking side, even if you wanted to use that as the balancing stick - which is problematic in the first place IMO. It'd be okay if one tank trades a bit of resistance for a significant amount of extra damage, as their unique identity. Say if DRKs had to live with TNB instead of a proper short CD, and in return did 15% more damage (so 5%-7% from a DPS perspective), that's okay-ish. Weird niche, but still alright. But the other tanks need some different unique identity then, one not defined by damage.

    (edit)
    And sure, in theory it could be done that way.

    Say of the four tanks:

    * One is better at self-healing
    * One is better at resisting physical damage
    * One is better at resisting magical damage
    * One deals more damage

    That's a shakey balance in the context of FFXIV's combat design, but sure, workable. But that's also absolutely not how it's done right now, except the self-healing part on Warriors.
    (1)
    Last edited by Carighan; 08-28-2024 at 06:57 PM.

  4. #24
    Player
    Mikey_R's Avatar
    Join Date
    Apr 2014
    Posts
    1,518
    Character
    Mike Aettir
    World
    Cerberus
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Carighan View Post
    Why? I mean sharing gear maybe, but come on, we have 4547656734523 different melee DPS gear sets, there's space for 2 tank sets. Or well, just let them share caster gear? It's not like they couldn't just have a mechanic that derives their defense from some other stat, the same way we'd need spells to scale with STR in your version. :P
    Just to start, there are more jobs with spells that scale on a stat other than INT than ones that do; 4/5 Casters compared to 4 healers (Mind), 2 tanks (Strength) and 1 DPS (Dexterity). So using caster gear just because Intelligence isn't necessary.

    As for making several tank sets, I would prefer they didn't. Having 3 melee sets is already a pain so spreading that to tanks as well just for thematic purposes. There is also the fact you would need a complete set of left side and right side just for that one tank. Maiming and Striking share share accessories as do Scouting and Aiming. The reason you couldn't have tanks share with any DPS is the simple reason of substats. Tanks do not get Direct Hit naturally and DPS do not get any benefit from Tenacity, so there is conflict there.

    Really, too many issues when you can take the easy route and just use current tank gear.
    (2)

  5. #25
    Player
    Ramiee's Avatar
    Join Date
    Dec 2022
    Location
    Uldah
    Posts
    1,096
    Character
    Grainne Gothram
    World
    Cerberus
    Main Class
    Black Mage Lv 50
    Green mage would be cool but considering how badly designed current tanks are CBU3 should work on that before ever considering a new tank and healer too.
    (2)

  6. #26
    Player
    BabyYoda's Avatar
    Join Date
    Aug 2024
    Posts
    472
    Character
    Rui Aii
    World
    Sagittarius
    Main Class
    Summoner Lv 80
    Gravity.. magic tank

    Similar esthetic to astrologian

    Melee magic tank
    (1)

  7. #27
    Player
    Carighan's Avatar
    Join Date
    Apr 2018
    Posts
    1,215
    Character
    Carighan Maconar
    World
    Zodiark
    Main Class
    Paladin Lv 100
    Quote Originally Posted by BabyYoda View Post
    Gravity.. magic tank

    Similar esthetic to astrologian

    Melee magic tank
    Oh that sounds pretty cool. Lots of displacement/pull/movement powers, coupled with casted damage spells and casted shields on self?
    (0)

  8. #28
    Player
    GoatOfWar's Avatar
    Join Date
    Jul 2022
    Posts
    976
    Character
    Pepper Oni
    World
    Twintania
    Main Class
    Samurai Lv 100
    Quote Originally Posted by CaedemSanguis View Post
    why it's not balanced ?

    DRK/GNB are better at magical damage and they do higher damage than PLD/WAR which are both physical/magical damage focus
    The tanks all do the same dps, and Drk/Gnb are not ''better'' at mitigating magic damage. Paladin has passage, which alone is better than DM/HoL in most of it's usecases. And Shake it off is the best party mit of all the tanks.
    Dark knight taking 10% less damage from a magical tank buster (thanks to diminishing returns) is effectively meaningless when it's the only tank who can't heal itself back up.
    Yet there is a massive discrepancy in their sustain and ability to mitigate. Drk is the weakest tank defensively against physical damage and has almost no sustain at all.
    Dark knight still has it's job defining weaknesses after they took away all of it's job defining traits and gave it to the other tanks repeatedly.
    Don't even get me started on synched content, such as ultimates. Where Dark knight is just arbitrarily the worst across the board at everything a tank does by a wide margin.
    (3)

  9. #29
    Player CaedemSanguis's Avatar
    Join Date
    Dec 2015
    Posts
    1,106
    Character
    Benedikta Harman
    World
    Moogle
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Carighan View Post
    There's a few things wrong with that. DRK/GNBs aren't "better" at magical damage, they're just worse at overall damage resistance and self-reliance.
    They are specialized in magical damage, either tb or raid wide (p6 top or m4s for example) when pld/war are more versatile and can mitigate either physical (m3s) or magical fights (m4s)

    Quote Originally Posted by Carighan View Post
    GNB is alright as they still - for some nonsensical reason - have a superior Excogitation on a shorter CD with extra benefits but that's about all that is propping them up. DRKs is just sad now that TNB is no longer special or noteworthy in the face of Heart/Blood/Sheltron.
    While TBN is maybe not as good as HoC or Shiltron, it is enough by far to clear every savages week1 or ultimates on patch, I dont think its that much of a downside

    Quote Originally Posted by Carighan View Post
    Then there's the damage output: While it is true that Gunbreakers do marginally more damage than the rest, the number difference is extremely small. And on #2 is Paladins. Overall and for all purposes, tanks do ~same damage, which makes little sense as they're not the same on the tanking side, even if you wanted to use that as the balancing stick - which is problematic in the first place IMO. It'd be okay if one tank trades a bit of resistance for a significant amount of extra damage, as their unique identity. Say if DRKs had to live with TNB instead of a proper short CD, and in return did 15% more damage (so 5%-7% from a DPS perspective), that's okay-ish. Weird niche, but still alright. But the other tanks need some different unique identity then, one not defined by damage.
    drk > gnb > pld > war

    And yeah I agree that there is not much difference in dps, drk and gnb should be around 400 to 600 dps above pld/war
    (0)

  10. #30
    Player CaedemSanguis's Avatar
    Join Date
    Dec 2015
    Posts
    1,106
    Character
    Benedikta Harman
    World
    Moogle
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by GoatOfWar View Post
    The tanks all do the same dps, and Drk/Gnb are not ''better'' at mitigating magic damage.
    I wont read the rest
    (0)

Page 3 of 6 FirstFirst 1 2 3 4 5 ... LastLast