so why they didn't give Viper a chance to be gold shine like picto?"With the release of 7.0, however, we noticed that the DPS of the new job Pictomancer clearly stood out from the other classes. We could have nerfed Pictomancer before the raid, but since many people liked playing it so much, we decided to bring the DPS of the other classes into line with that of Pictomancer."
Interview it came from - https://www.reddit.com/r/ffxivdiscus...n_savage_tier/
They have a track record of this with RPR being released in EW. It was substantially stronger than the other melee in the 1st tier and after a few balance patches it became slightly behind them after they buffed the other jobs instead of nerfing RPR.
I see only counter argument in the argument it self
Because that wasn't their intention at all. They're not good at initial balance of jobs with each expansion and PCT ended up being stronger than other jobs which wasn't intentional. Then they didn't want to nerf it so they buffed other jobs instead. I don't think there was anywhere in the interview where they said "they wanted x job to shine".
they call them new jobs to try out and see how you like them and not be told by some who hates them not to play them.
at 99th percentile currently
all melees + blm + pct are separated by a few hundred DPS
So I dont think there is a lot of "bad balance" currently considering melees and pct/blm, they do more or less the same damage
I don't think you should really care if another job outperforms your main when every job can still clear all content in the game without a problem.
Are you having fun? Yes? Good. Just keep playing your job you have fun with.
Should BLM be doing more damage? Yes, I agree. But if I mained BLM I don't think I'd drop it just because another job currently out-damages it. If people are excluding you from parties because you play BLM instead of PCT then their party wasn't worth joining to begin with
On a personal level, sure. If you're really passionate about a particular game aesthetic, then play the job that you want to play, and don't let anyone tell you otherwise.Should BLM be doing more damage? Yes, I agree. But if I mained BLM I don't think I'd drop it just because another job currently out-damages it. If people are excluding you from parties because you play BLM instead of PCT then their party wasn't worth joining to begin with
On a game design level, no. You can excuse every failure in game balance with that reasoning.
PCT cannot be balanced relative to BLM because there are significant differences in their damage profiles. PCT has massive burst. BLM does not. If you design them to have equivalent DPS on a full uptime fight, PCT will pull well ahead on shorter fights as well as fights with intermissions.
I think motifs are the key to this if the devs want to resolve this within the expansion. It's very possible that they won't change anything because they want PCT to be dominant this expansion, but I want the devs to be upfront with the playerbase about their intentions so that players don't have false hopes.
The other issue is that PCT has flat out better utility, to the point where it creates an existential crisis for supposedly 'support-oriented' DPS jobs like the raise casters and physical ranged. There's no way that this job was released in such an unbalanced state by accident.
This feels unnecessary dramatic. No one is stopping you from playing BLM, aside from that rare PF that locks BLM out, which is in itself a big red flag so it's not a negative thing from my perspective anyway.
Do you enjoy playing BLM or do you just enjoy the idea of the job that is supposed to be strong and 'hard'? I'm not seeing the same drama coming from SAM players, despite MNK being overall better and with utility.
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