Not to mention the Mind bonuses on the Coronet, Cuisses and Surcoat, which affect the Flatblade combo as well as healing magic potency.Using my trusty decoder ring, I'll sift through this mumbo jumbo and try to respond:
Most of PLD AF is actually good and useful. Sentinel's/Cobalt isn't going to make a drastic difference in your DEF, HP or VIT unless you double meld+ and until you do, the MP restore on the body, the enhanced heals on the hands and the enhanced regen on the legs are some of your best assests. The crown is pretty good on it's own merits.
Player
Aye the AF is "Good" if you don't have double/triple melded gear, just sucks for me that I do. XDMost of PLD AF is actually good and useful. Sentinel's/Cobalt isn't going to make a drastic difference in your DEF, HP or VIT unless you double meld+ and until you do, the MP restore on the body, the enhanced heals on the hands and the enhanced regen on the legs are some of your best assests. The crown is pretty good on it's own merits.
Support RDM Development: http://forum.square-enix.com/ffxiv/threads/42776-How-Would-You-Design-Red-Mage%21[/center]
The AF sets have stats that cannot be achieved on the same piece of gear through materia, or at all. This is what sets them apart.
Also, the game is balanced around single-meld for materia. Of course double/triple melds are going to be better than most gear. They're above the intended balance of the game.
There has never been a 1k gap... its always been 600hp....
Aye I'm in total agreement with ya on that point, I really think the AF is good for what it's worth and I really didn't see a bunch of GLA's (or MRDs for that matter) going around in double+ melded cobalt/sentinels prior to 1.21 to begin with. So getting a freebe AF set that has the equivalent strength of melded (or double melded in the Crowns case) gear that plays to most of the jobs strengths and abilities is the overall better choice.
As for the I already have them remark I was just being snarky. :P
Support RDM Development: http://forum.square-enix.com/ffxiv/threads/42776-How-Would-You-Design-Red-Mage%21[/center]
To be fair, a nude PLD and a nude WAR have a 500hp difference....
So being that they have access to the same gear... the most their HP will differ (While wearing the same thing) is 550
even with respective AF gear, the difference is 600 and some change...
It's just that difference is HUGE when you think about something like coincounter potentially hitting for over 4k and your WAR has 5k hp and your PLD is at 4.45K
It's a 600~ HP difference naked between the two, however when you look at their HP difference when both are suited in AFs it's closer to 800. It seems to me that Arcell is comparing their geared HP.
With the same accessories equipped, no belt, and full AF on both my HP values are:
PLD: 3053
WAR: 3804
That's a difference of 751 HP. However it doesn't quite end there. While on PLD one is much better off equipping a plate belt with enmity melded on as much as possible, on WAR enmity is not an issue and thus it's generally preferred to meld HP. I use an enmity cobaly plate belt on PLD and a Peisteskin Hunting Belt with 108 HP melded on WAR, which brings their HPs to:
PLD: 3055
WAR: 3914
Once you apply the 10% buff from Strength in Numbers you get:
PLD: 3360
WAR: 4305
I think this is the ~1k HP difference Arcell is observing. In the Garuda video PLD appeared to have 3670 HP when not under the effect of Battle Voice, and 4k+ when buffed by it. These videos have a history of being incorrect as far as HP/MP/damage values go, however the HP/MP values of the other jobs seemed accurate to me.
and what half decent tank doesnt have double melded gear? lol when its so easy to get a double meld but since u kno the gear so wellUsing my trusty decoder ring, I'll sift through this mumbo jumbo and try to respond:
Most of PLD AF is actually good and useful. Sentinel's/Cobalt isn't going to make a drastic difference in your DEF, HP or VIT unless you double meld+ and until you do, the MP restore on the body, the enhanced heals on the hands and the enhanced regen on the legs are some of your best assests. The crown is pretty good on it's own merits.
Gallant Coronet
Required Level: 49
Requires: PLD
Defense 89
Healing Magic Potency+15 Enmity+5 Mind+16 MP+20
Gallant Surcoat
Required Level: 50
Requires: PLD
Defense 180
Enhances Cover MP+40 Mind+12 Healing Magic Potency+3 Enmity+3
Gallant Cuisses
Required Level: 46
Requires: PLD
Defense 130
Enhances Divine Veil Vitality+7 Mind+7 MP+10 Enmity+2
Gallant Gauntlets
Required Level: 47
Requires: PLD
Defense 73
Enhances Holy Succor MP+30 Vitality+2 Enmity+4
Gallant Sollerets
Required Level: 45
Requires: PLD
Defense 68
Block Rate+3 Vitality+2 MP+20 Enmity+1
VS
Required Level: 50
Requires: GLA MRD PLD WAR
Defense 94
HP+40 Crit Evasion+10 Crit Resilience+10
Sentinel's Cuirass
Required Level: 50
Requires: GLA MRD PLD WAR
Defense 182
HP+50 Vitality+4 Mind+4 Block Rate+5
Sentinel's Trousers
Required Level: 50
Requires: GLA MRD PLD WAR
Defense 135
HP+20 Vitality+6 Block+5
Sentinel's Gauntlets
Required Level: 50
Requires: GLA MRD PLD WAR
Defense 76
HP+30 Block Rate+5 Parry+5
Sentinel's Sabatons
Required Level: 50
Requires: GLA MRD PLD WAR
Defense 70
HP+27 Vitality+3 Enmity+9
17 more def
167+ hp vs 120+ mp
13+ vit vs 11+ vit
9+ enmity vs 15+ enimty
10+ block rate / 5+ block vs 3+ block rate
but they do have 35+ mind 18+ healing potency (good thing i can heal for lots because ima take a shit tone of damage)
but this isnt anything major lol because tanks dont prioritize HP, Def, Vit, and block/block rate for tanking
i think its kind of obvious which will help you tank better and which will help you heal better (120 mp is one cure or ss :-/) lol but you helped me make my point you can meld the none af gear and it will better by far.....before you put your decoder rings on you should probably come up with a better argument than my af gear enhances 3 of my abilities lol the enhancements on each adv job does not make or break the class its a advantage of having the af gear but when the gear itself is a disadvantage to playing the job (like you need to) it makes your argument invalid. i dont think i read in here once that they should buff plds healing ability because buffing pld heals will balance them and put them back in the main tank spot lol because it wont. ppl want to tank not heal themselves after every other ability... which you can tell with the af gear stats what it is being prioritized
thats not fair....It's a 600~ HP difference naked between the two, however when you look at their HP difference when both are suited in AFs it's closer to 800. It seems to me that Arcell is comparing their geared HP.
With the same accessories equipped, no belt, and full AF on both my HP values are:
PLD: 3053
WAR: 3804
That's a difference of 751 HP. However it doesn't quite end there. While on PLD one is much better off equipping a plate belt with enmity melded on as much as possible, on WAR enmity is not an issue and thus it's generally preferred to meld HP. I use an enmity cobaly plate belt on PLD and a Peisteskin Hunting Belt with 108 HP melded on WAR, which brings their HPs to:
PLD: 3055
WAR: 3914
Once you apply the 10% buff from Strength in Numbers you get:
PLD: 3360
WAR: 4305
I think this is the ~1k HP difference Arcell is observing. In the Garuda video PLD appeared to have 3670 HP when not under the effect of Battle Voice, and 4k+ when buffed by it. These videos have a history of being incorrect as far as HP/MP/damage values go, however the HP/MP values of the other jobs seemed accurate to me.
Saying their HP is different when one has an HP belt and one has an enmity belt on?
well duh...
For coincounter I straight tank him in double HP gear anyway
meaning... in which case the difference is 550hp...
I do agree that is significant... just adding a little clarity
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