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  1. #1
    Player
    Striker44's Avatar
    Join Date
    Jan 2022
    Location
    Uldah
    Posts
    1,192
    Character
    Elmind Exilus
    World
    Gilgamesh
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Teno View Post
    So dead that it's still one of the most popular genres. Spreading such misinformation needs to stop, it belongs 8 years past. The genre itself takes a lot of resources to maintain and keep up, and trust me it'd be even more alive if it wasn't so difficult to make. That's the one limiting factor to mmos being more popular.
    Calling MMO's "dead" would be inaccurate, but it's also very evident that they're well past their "golden age" or heyday. Back when WoW hit the scene and made it huge, MMO's were *the* thing for people of all ages to play, and rather importantly younger gamers. Today? There's very few teenagers and college kids playing MMO's compared to 15-20 years ago. MMO's are now primarily the home of gamers rapidly approaching (if not already in) middle age, and the "new blood" is heading to other things like MOBA's and mobile games. That's important because it means studios are going to be *very* hesitant to pour the amount of resources you need to make an MMO into a new venture at this point.
    (1)

  2. #2
    Player
    Ayan_Calvesse's Avatar
    Join Date
    Dec 2021
    Posts
    563
    Character
    Ayan Calvesse
    World
    Coeurl
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Striker44 View Post
    Calling MMO's "dead" would be inaccurate, but it's also very evident that they're well past their "golden age" or heyday. Back when WoW hit the scene and made it huge, MMO's were *the* thing for people of all ages to play, and rather importantly younger gamers. Today? There's very few teenagers and college kids playing MMO's compared to 15-20 years ago. MMO's are now primarily the home of gamers rapidly approaching (if not already in) middle age, and the "new blood" is heading to other things like MOBA's and mobile games. That's important because it means studios are going to be *very* hesitant to pour the amount of resources you need to make an MMO into a new venture at this point.
    I find this is actually a fun observation of social norms - the newer age group is less prone to forming common communities and are not really as into long-term development buit rather prefer the quick fix and rapid growth; consuming and discarding. So MMO players tend to stick with the people they play with over and over versus MOBA players which might form small clicks of 5-8 folks and then just have a massive list of friends they play with once and a while and they just do all content in the roulette system of their game of choice.
    (0)

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