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  1. #1
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,991
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Stizzle View Post
    Lazy fix -
    Reduce all mp costs by 1/2
    Unless you want an even lesser portion of Edges to be used outside of 2-minute buffs, it makes more sense to instead double our MP generation.

    Decreasing MP costs and increasing MP generation equally allow for more MP spenders, but...

    The lower the MP cost with same generation, the more "charges" bankable (3.33 -> 6.67 for 50% less cost) and charge time bankable (e.g., needing 2 edges outside of burst -> only needing 1).

    The greater the MP generation at same MP costs, the lower the amount of charging time bankable (spreading the added casts more towards your otherwise especially dull between-bursts periods).
    (4)
    Last edited by Shurrikhan; 08-24-2024 at 03:25 AM.

  2. #2
    Player
    Stizzle's Avatar
    Join Date
    Jun 2014
    Location
    Bastok
    Posts
    13
    Character
    Justin Slayer
    World
    Halicarnassus
    Main Class
    Marauder Lv 100
    Quote Originally Posted by Shurrikhan View Post
    The greater the MP generation at same MP costs, the lower the amount of charging time bankable (spreading the added casts more towards your otherwise especially dull between-bursts periods).
    I'm in favor of a less lazier fix as well. My approach was more "at the least you could", while yours is more of a "while you're at it".

    Anything is better than what we have now-
    (1)

  3. #3
    Player
    Claire_Pendragon's Avatar
    Join Date
    Apr 2011
    Location
    Limsa Lominsa
    Posts
    1,619
    Character
    Claire Pendragon
    World
    Mateus
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Stizzle View Post
    My approach was more "at the least you could", while yours is more of a "while you're at it".
    Yeah, this has always been the issue when discussing fixes to jobs. Besides "At least" and "Start over", you also have those who argue the numbers game too, saying basic theories arent possible, because they numbers supplied were slightly off. Getting everyone on the same page is pretty hard.
    Another issue is that sometimes ppl list 4 different possible ideas, where they arent intending all 4 to be applied. then someone brings up how all 4 arent possible, because they clash with eachother, when they were meant to be 4 separate ideas on their own.

    And sometimes... people just like the current version, so they will say "Dont bring back old ideas, they didnt work at all!" when all they needed was slight adjustments to fix them. (example being 2.0 DRKs using the blind effect and the evasion in conjunction, which brings them down to nearly running out of mp for darkside, and all AoEs were MP costs, so they couldnt hold threat, so to get MP back, they had to use blood price, which only grants MP to the DRK *IF* the enemies actually land hits on the DRK... which isnt very likely. and if you were paired with a WHM keeping the enemies on stun lock during that window? you were SooL for getting your MP back. This would have been an easy adjustment, rather than a complete rework, like what was in StormBlood)
    (0)
    Last edited by Claire_Pendragon; 08-27-2024 at 12:35 AM.