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  1. #1
    Player
    revan08566's Avatar
    Join Date
    Oct 2023
    Posts
    15
    Character
    Rasho Iteya
    World
    Leviathan
    Main Class
    Dark Knight Lv 100

    Dark Knigh needs some changes

    I am adding this so that the Devs can see yet another person who want some DRK fixes.

    Yea, DRK really needs a rework. I think the community understands that massive change can't happen for a while, so short term things that could really help are adding a good chunk of to MP bloodweapon and increasing the potency of abyssal drain heal.

    We have to think about what is realistic from a dev perspective in the short term.
    If we want to make it more in line with the other tanks, maybe decouple Abyssal Drain from C&S, make AD a 25s cooldown, increase the heal potency, and make the damage trivial enough to not use it in burst windows but still marginally useful in trash.
    If the decoupling of the two is too complicated, just reduce the cd to 30 seconds.
    It's hacky, but it would work.

    Just that would make me really happy in the short term. Yea, the job is still uninteresting for the most part, but this would at least give us something advantageous. It is the worst

    Edit: apparently I can't spell Knight*** correctly
    (5)
    Last edited by revan08566; 08-09-2024 at 11:17 PM.

  2. #2
    Player
    wereotter's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    2,104
    Character
    Antony Gabbiani
    World
    Faerie
    Main Class
    Viper Lv 100
    I had been wondering about Abyssal Drain myself recently too. I agree, decouple it from Carve and Spit is the right move to make.

    BUT at the risk of making it too homogenous with paladin, I wondered if it might not better be suited to being a third move in their AOE rotation? It may need adjustments to work, but giving dark knight a self heal on every third move of their AOE combo would help with self sustain and bring it more in line with the other three tanks for dungeon runs.

    Also to your other point, I don't think decoupling them would be TOO difficult considering when the job launched, the two were separate skills, they were only combined into sharing a cooldown later.
    (0)

  3. #3
    Player
    revan08566's Avatar
    Join Date
    Oct 2023
    Posts
    15
    Character
    Rasho Iteya
    World
    Leviathan
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by wereotter View Post
    Also to your other point, I don't think decoupling them would be TOO difficult considering when the job launched, the two were separate skills, they were only combined into sharing a cooldown later.
    I agree, I just don't know what dependencies may be there. If it was separate before, it shouldn't be too bad... Right???

    To all of the other points. A can of worms has been eternally opened. They would either need to nerf the other three tanks, or bring drk up to their level. As much as I like tbn, it's still not up to the level of the others. You can mistakenly use all your mp and just not have it, but still not really gain any DPS.. there's a defensive benefit for having one in the tank, but you have to really make it count. Hoc and bloddewhetting are just basically always available with no drawbacks.

    If they can come up with something unique, that would be great, but unique and bad is still bad. I'd rather it look similar to the others and be good. Making AD the 25s ability and keeping tbn would be different enough (you're dealing damage) and the defense buff portion is just tbn and oblation. You could cast them separately if you want, which is something GNB and war can't do. ( I suck at pld, can't really comment there )

    Shadow vigil is just annoying.. I like the heal, but it is no comparison to hoc. GNB gets 4 900 potency heals for free in the same time span the DRK gets a single 1200.

    Making AD a third aoe is just boring imo. I'd rather them just make a new ability.
    Also - just makes the darkside 10% buff. It's stupid when you get a res and have to regain all that mana when WAR just has to hit a single 1-2-3 and they're back on track with next to zero defensive lots.

    It's utterly ridiculous
    (0)
    Last edited by revan08566; 08-16-2024 at 10:58 PM.

  4. #4
    Player
    Zairava's Avatar
    Join Date
    Dec 2021
    Posts
    704
    Character
    Grimahed Darkovin
    World
    Lamia
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by wereotter View Post
    I had been wondering about Abyssal Drain myself recently too. I agree, decouple it from Carve and Spit is the right move to make.

    BUT at the risk of making it too homogenous with paladin, I wondered if it might not better be suited to being a third move in their AOE rotation? It may need adjustments to work, but giving dark knight a self heal on every third move of their AOE combo would help with self sustain and bring it more in line with the other three tanks for dungeon runs.
    Please don't actually make it a third step aoe combo.

    Just decouple Abyssal Drain from Carve and Spit and either make a 30s CD or make it a spell again please
    (2)

  5. #5
    Player
    wereotter's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    2,104
    Character
    Antony Gabbiani
    World
    Faerie
    Main Class
    Viper Lv 100
    Quote Originally Posted by Zairava View Post
    Please don't actually make it a third step aoe combo.

    Just decouple Abyssal Drain from Carve and Spit and either make a 30s CD or make it a spell again please
    I only play the job very casually.... is there a reason dark knight shouldn't have a three move AOE combo? Paladin and gunbreaker already both have a three move combo, and I assumed getting a third move like paladin that restores health every time it's used would be a good thing for sustain in dungeon runs. But I'm willing to learn why that's not a good idea...
    (0)

  6. #6
    Player
    NegativeS's Avatar
    Join Date
    Jun 2021
    Location
    Azeroth
    Posts
    803
    Character
    Negative Space
    World
    Seraph
    Main Class
    Fisher Lv 100
    Quote Originally Posted by wereotter View Post
    I only play the job very casually.... is there a reason dark knight shouldn't have a three move AOE combo? Paladin and gunbreaker already both have a three move combo
    You just answered your own question.

    No good reason to further homogenize the jobs.
    (2)


    My outline for a Chemist healer: https://forum.square-enix.com/ffxiv/threads/513527-Healer-Concept-Draft-Chemist

  7. #7
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,833
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by wereotter View Post
    I only play the job very casually.... is there a reason dark knight shouldn't have a three move AOE combo? Paladin and gunbreaker already both have a three move combo, and I assumed getting a third move like paladin that restores health every time it's used would be a good thing for sustain in dungeon runs. But I'm willing to learn why that's not a good idea...
    PLD and GNB don't have 3-move combos. They have resources built by their 2-step combos and spent separately, which is a hell of a lot more flexible.

    Making Abyssal Drain a 3rd step would be the worst of both worlds. Same-y feeling (even if not actually the same), except worse (less flexible). It'd feel like hand-me-down shoes without sole or laces that you're then obliged to wear over your previous perfectly fine pair (that was degraded to make room for the hand-me-down).

    Closer, oddly enough, to PLD and GNB would just be to have DRK generate a hell of a lot more MP, so that you'd be looking at nearly a Flood per combo's time, perhaps with Abyssal Drain then becoming a spammable GCD at MP cost. Similar in CPM distribution across AoE... but distinctly DRK.
    (0)
    Last edited by Shurrikhan; 08-24-2024 at 02:14 PM.

  8. #8
    Player
    Keagian's Avatar
    Join Date
    Aug 2013
    Posts
    82
    Character
    Keagian Lowell
    World
    Cactuar
    Main Class
    Gunbreaker Lv 100
    Would rather they returned Abyssal Drain back to being a Ranged Spell like it was in HW and SB. They can make it cost 1000mp to cast so that you don't just spam it and have to decide if you wanna deal more damage with Flood of Shadows or need the extra heal from Abyssal Drain. This will also prevent button bloat of players using it as a ogcd if they decouple it from Carve n Spit during burst windows.

    Secondly, they should lower the CD of Blood Weapon/Delirium to 40sec like it was in HW and SB so that we can generate more MP to make up for the lost 2gcd from the buff. Alternatively they could make it a 20sec buff that gives us haste like in SB which made the 123 combo not feel like crap.
    (2)

  9. #9
    Player
    Magikazam's Avatar
    Join Date
    May 2022
    Posts
    368
    Character
    Omori Oatmeal
    World
    Malboro
    Main Class
    Summoner Lv 91
    Just bring back the good old Pre SHB DRK
    (7)

  10. #10
    Player
    Erit's Avatar
    Join Date
    Jul 2015
    Location
    Ul'dah
    Posts
    99
    Character
    Rowan Sternritter
    World
    Cuchulainn
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Magikazam View Post
    Just bring back the good old Pre SHB DRK
    Step one: stop taking things away from Dark Knight.
    Step two: give some of the things that have been taken away from it back.
    Step three: don't take those things away again.
    Step four: reinforce the gameplay loop that emerges.

    I have a pet conspiracy theory that whoever has been in charge of designing the job for the last few expansions has deeply personal issues with either the job itself or someone who plays it, because sheer incompetence is not sufficient excuse with a trend this consistent; even a stopped clock is right twice per day, and even a total fool would have gotten something or other correct with the design across three expansions—or four, depending on who you ask. Why this has been allowed to continue escapes my conception, but this has gotten beyond the point of being merely silly and instead outright disconcerting.

    "Butbutbut DPS and pick rates and clear speeds" to which I bid the Ninja mains be silent. It's a tank. It's not supposed to be a glass cannon, it's supposed to be a tank. Warrior manages both tankiness and damage, and Gunbreaker is very clearly supposed to be your speedy meat-mincer option while still being more defensively competent. This is clearly a solvable problem—in fact, it was a problem that had previously been solved and simply needed refinement of the solution, until Shadowbringers decided it was necessary to fix what wasn't broken and break was wasn't fixed.
    (8)

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