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  1. #1
    Player
    Sylvain's Avatar
    Join Date
    Oct 2015
    Posts
    1,491
    Character
    Sylvestre Solscribe
    World
    Ragnarok
    Main Class
    Summoner Lv 90
    Quote Originally Posted by BabyYoda View Post
    Regarding functionality:
    1- healer can heal through debuffing
    2- healer can heal through dpsing
    3- healer can heal through buffing and utility..
    The issue with healing through debuffing / dpsing is that, unless it is 1 or 2 abilities at best, those are not available when the boss isn't there.
    And while this isn't really often the case in savage, it sure is in ultimates where job balance is all the more important.

    I also really don't understand what you're trying to suggest here.
    Saying "we should have healer with long/short cast, regen/shield, functionality/absence of is really like saying everything and nothing at the same time.

    I mean, I don't want to be rude but it's like if someone came and said "Well, I think we should have a better caster diversity by making one does ice magic, one fire magic, one earth magic (etc..), there we go, we got 6 uniquely themed caster, problem fixed".

    Finally, "all jobs can have some skill that can be triggered randomly" only works on DPS, never ever on healing. We had 1 random healing ability, The Lady on AST and it turned out to be one of the worst healing skill because you simply can't base your ability to heal through a mechanic based on something that is "some time there, sometime not". It's like if your Earthly star had 50% chance to explode for DPS or healing... Well you better not plan any clutch healing with that one or you're in for a big surprise... half the time.
    (1)

  2. #2
    Player
    BabyYoda's Avatar
    Join Date
    Aug 2024
    Posts
    472
    Character
    Rui Aii
    World
    Sagittarius
    Main Class
    Summoner Lv 80
    Quote Originally Posted by Sylvain View Post
    The issue with healing through debuffing / dpsing is that, unless it is 1 or 2 abilities at best, those are not available when the boss isn't there.
    And while this isn't really often the case in savage, it sure is in ultimates where job balance is all the more important.

    I also really don't understand what you're trying to suggest here.
    Saying "we should have healer with long/short cast, regen/shield, functionality/absence of is really like saying everything and nothing at the same time.

    I mean, I don't want to be rude but it's like if someone came and said "Well, I think we should have a better caster diversity by making one does ice magic, one fire magic, one earth magic (etc..), there we go, we got 6 uniquely themed caster, problem fixed".

    Finally, "all jobs can have some skill that can be triggered randomly" only works on DPS, never ever on healing. We had 1 random healing ability, The Lady on AST and it turned out to be one of the worst healing skill because you simply can't base your ability to heal through a mechanic based on something that is "some time there, sometime not". It's like if your Earthly star had 50% chance to explode for DPS or healing... Well you better not plan any clutch healing with that one or you're in for a big surprise... half the time.
    English is my second language sorry if it is not clear

    IMO all healers should have:
    Healing spells
    Sheilding spells
    Regen spells
    Mitigation spells

    The current design isn't even logical ( 2 shield healer , 2 pure healer), this will kill some jobs, for example now pure shield jobs are better in most ways.

    Healing through dps it means the following:
    Healer can heal without dps but there is a tradeoff:
    - mana cost will be tripled
    - cooldown will be higher

    But if the healer uses Healing though dps it will cost less mana and cd
    this is the same for Debuffing/Utility jobs

    Having high cast (2.5) like black mage or old white mage benefit from:
    - having more burst healing ×2 compare to swift cast(1.5)
    - players will try to make more prediction weather they cast Healing/ dps now or wait few second.
    - it is not about design fire or ice on anything it is about the gameplay feel, I am talking here about the gameplay nothing related to job theme.
    Summoner and black mage for example feels so different from each one the reasons is casting.

    healer with different functionality is like I mentioned above:
    1- healer can heal through debuffing
    2- healer can heal through dpsing
    3- healer can heal through buffing and utility


    "The issue with healing through debuffing / dpsing is that, unless it is 1 or 2 abilities at best,"
    Did I mention that it will be 2 ability? and why are you saying that?
    I am not a game designer nor you,
    There are game designer in this world that could create a kit that can have more than 1 or 2 abilities for a job is DPSing/Debuffing.

    "Finally, "all jobs can have some skill that can be triggered randomly" only works on DPS, never ever on healing"
    It could work for healers.
    For example if you cast 3 glare you can cast high damage ability but under certain circumstances that can trigger randomly it could damage and heal or shield or mitigation or whatever
    same for utility and same for debuffing
    (0)
    Last edited by BabyYoda; 08-23-2024 at 05:33 PM.