
Originally Posted by
Sylvain
The issue with healing through debuffing / dpsing is that, unless it is 1 or 2 abilities at best, those are not available when the boss isn't there.
And while this isn't really often the case in savage, it sure is in ultimates where job balance is all the more important.
I also really don't understand what you're trying to suggest here.
Saying "we should have healer with long/short cast, regen/shield, functionality/absence of is really like saying everything and nothing at the same time.
I mean, I don't want to be rude but it's like if someone came and said "Well, I think we should have a better caster diversity by making one does ice magic, one fire magic, one earth magic (etc..), there we go, we got 6 uniquely themed caster, problem fixed".
Finally, "all jobs can have some skill that can be triggered randomly" only works on DPS, never ever on healing. We had 1 random healing ability, The Lady on AST and it turned out to be one of the worst healing skill because you simply can't base your ability to heal through a mechanic based on something that is "some time there, sometime not". It's like if your Earthly star had 50% chance to explode for DPS or healing... Well you better not plan any clutch healing with that one or you're in for a big surprise... half the time.