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  1. #11
    Player
    PunkRocker's Avatar
    Join Date
    Apr 2011
    Location
    Ul'dah
    Posts
    11
    Character
    Fun Size
    World
    Excalibur
    Main Class
    Archer Lv 50
    The armory system as it is now will restrict future jobs too much. I dont want to be playing "Dark Knight" using your example, with a bunch of Marauder or Glad skills with 5ish Dark knight skills. If its going to be a bunch of reused skills over and over again then No thanks! Id rather see jobs with their own 10-15+ unique skills.

  2. #12
    Player
    Skies's Avatar
    Join Date
    Nov 2011
    Location
    Ul'Dah
    Posts
    1,723
    Character
    Y'ahte Tia
    World
    Zalera
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by PunkRocker View Post
    The armory system as it is now will restrict future jobs too much. I dont want to be playing "Dark Knight" using your example, with a bunch of Marauder or Glad skills with 5ish Dark knight skills. If its going to be a bunch of reused skills over and over again then No thanks! Id rather see jobs with their own 10-15+ unique skills.
    You are asking for new classes then, which will have their own jobs as well. I do believe they plan on doing that too
    (1)

  3. #13
    Player
    PunkRocker's Avatar
    Join Date
    Apr 2011
    Location
    Ul'dah
    Posts
    11
    Character
    Fun Size
    World
    Excalibur
    Main Class
    Archer Lv 50
    Quote Originally Posted by Skies View Post
    You are asking for new classes then, which will have their own jobs as well. I do believe they plan on doing that too
    I would rather see a standalone job system like FFXI had

  4. #14
    Player

    Join Date
    Mar 2011
    Posts
    144
    Quote Originally Posted by Skies View Post
    You are asking for new classes then, which will have their own jobs as well. I do believe they plan on doing that too
    That goes back to the problem that classes are just stepping stones.

    Maybe they should remove a few abilities from the base class for each respective job relative to the role of the job. So for PLD remove 3 or so offense oriented abilities (though, aside from ws's, gld would have to HAVE 3 offense oriented skills, as pointed out, the classes are rather specific too) and replace them with 3 pld oriented abilities, those plus 5 pld abilities would help the jobs feel even more different from one another and more so from the base class. Maybe even do the same with a few of the traits.

    I really like the concept of multiple jobs per class, and also freeing up weapons instead of the who armory's "weapon equals class". It was a good idea, but it doesn't fit any more.

    I do CERTAINLY like not having to level up 20 different jobs to be able to see all the content for those. I don't have the time, nor ever did to put countless hours into grinding just to see a sliver of story and then back to countless grinding. Being able to switch up my job for another while still progressing in the other(s) really helps keep things both interesting and flowing.
    (0)

  5. #15
    Player
    Skies's Avatar
    Join Date
    Nov 2011
    Location
    Ul'Dah
    Posts
    1,723
    Character
    Y'ahte Tia
    World
    Zalera
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by PunkRocker View Post
    I would rather see a standalone job system like FFXI had
    Aha, then you're asking to remove jobs and give added abilities to classes
    (0)

  6. #16
    Player

    Join Date
    Mar 2011
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    144
    Quote Originally Posted by Skies View Post
    Aha, then you're asking to remove jobs and give added abilities to classes
    Sounds more like removing classes and giving jobs the abilities to equip a variety of weapon types, not just subtypes.
    (0)

  7. #17
    Player
    Aldarin's Avatar
    Join Date
    Mar 2011
    Posts
    100
    Character
    Aldarin Blackwing
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    Hello,
    I recently created a post with a suggested solution to this issue here
    Considering I wrote a wall of text, here is a brief summary.
    -Keep Jobs, but remove the link to classes (allowing multiple weapons per class)
    -Turn classes back into "Weapon Users", and use them as "subjob"
    -------shifting some abilities to jobs
    -Turn all first tier abilities free to all classes, with a number limit (10 equipped at a time)(The Armory System)

    This combines the role-based, and skill-based systems that have been implemented, leaves the lore where it is, keeps the specificity of the job system while allowing customization, and creates a unique system for the game.
    ---It does still have the issue of XP-share across jobs, unless the XP was switched to jobs, but if that was done it would feel somewhat like a replica of FFXI, which I don't want to see. Each distinct Final Fantasy Game has been unique, lets keep it that way.

    I would appreciate input, as I'm sure there are possibilities that I have not considered.
    (0)

  8. #18
    Player
    Viritess's Avatar
    Join Date
    Mar 2012
    Location
    Gridania
    Posts
    499
    Character
    Viritess Vonschalt
    World
    Sargatanas
    Main Class
    Lancer Lv 50
    You could also add skills to each class that removes the "role" of classes, and have jobs add some skills and then allow those jobs to choose from the "focused" list of skills. For example

    Lancer is a DD class and Dragoon is a DD Job. If you added skills for Lancer that gave it a tanking role but barred Dragoon from using Tanking skills you would build not only a use for Lancer itself (you could tank or DD with it) But also preserve the DRagoon job focus (DD specializeation)

    If this was done with every class GLD, MRD, CNJ (Heals/DD) etc then not only would current jobs be a specialization/improvement on a specific focus. But also open up the basis for additional jobs that occupy a different role.

    Maybe a a new job from Lancer could be a long staff using tanking job. And by equipping a longstaff this class can choose from a defined list of lancer abilities mostly consisting of the tanking type plus the skills that are rewarded by being this longstaff user.

    And as far as a Dark Knight goes. By adding DD and tanking abilities to base classes you can now add greatsword as DK only Job weapons and say you choose GLD as the "Base" class you now have a choice of mostly DD skills for the DK while PLD gets choice mostly from the Tanking GLD skills.

    ANd classes servive because though not specialized they can DD and tank. Switch as needed but not do as well as the jobs.

    You get specialization with Jobs and a focused choice of class carry-over skills. And job specific skills.

    You get versatility of Role and skill selection with classes but not quite the focused power from jobs. But you can Tank of DD with your GLD, or Lancer, or MRD.
    (0)

  9. #19
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    If you like closely at the skills, you can divide them between 3 types
    - Spells (Skills with MP cost)
    - Weapon skills (Skills with TP cost)
    - Job abilities
    If you want to refer to FFXI, you can easily assume that all sword users will share the majority of weapon skills. In the case of GLA, it means that you'd probably have 9 of its skills wathever your job.
    That leaves only 6 Job abilities open for the "GLA vs PLD" debate, while the PLD gets 3 abilities on its own (+ 1 WS and 1 spell).
    Besides, keep in mind that the level will eventually be raised, and i think we will see fewer new class skills (Maybe 5 for the 25 next levels, if they go to 75 like in XI), and more of job skills, or even traits .
    (0)
    Last edited by Reynhart; 04-29-2012 at 06:39 AM.

  10. #20
    Player
    cha0sking's Avatar
    Join Date
    Jun 2011
    Location
    Ul'dah
    Posts
    19
    Character
    Chaotic Stillblade
    World
    Ragnarok
    Main Class
    Marauder Lv 50
    Stop complaining, this system is fine, and here is my counter argument:

    the jobs now have the class's abilities, which makes sense since they inherit the class's philosophy in fighting; however, having less unique abilities allows for expansion higher than lvl50 cap. Secondly, don't try to make it an ffxi clone, that's why I left, i enjoy the difference in this game. And, I want the armory system to stay in that direction, you ffxi lovers go play ffxi.
    (0)

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