To all forum members who might read this, please understand and keep in mind that I am voicing two concerns that some players have and not starting an argument, discussion, flamewar, or wishlist regarding the Armory System. If you have input strictly regarding the two concerns voiced below, feel free to add your own opinions, otherwise please keep irrelevant topics for other threads.
Dear Devs,
I'm aware that the number of topics and threads regarding classes/jobs is quite large, so please forgive me if I'm restating a concern that has already been voiced in any of the official forums (Japanese, English, French, German, etc). I have no doubt that the arrival of version 2.0 will usher in Armory System reforms, however I do have two major concerns regarding the class/job mechanics.
The first of these concerns is the class/job mechanic. Currently classes and jobs are too similar to justify having both. Unless jobs become significantly more distinguishable from their class counterparts or there is a notable amount of jobs that can branch from each base class, then it might be better to meld both class and jobs together into a single class. However, if several new jobs are indeed created per base class (maybe not all at once) then there is the problem of players having those new jobs automatically leveled due to the shared EXP pool between classes and jobs.
The second of these concerns is the restriction of a single weapon type per class/job. While it may defy the core principles of the Armory System, allowing players 1+ different weapon type options per class/job would lead to more flavors of the same class/job instead of everyone having the exact same generic build. Different weapon options or perhaps a secondary weapon (not to be confused with dual-wielding) could allow players to adapt their classes/jobs to different enemies or battle situations as well as give players the option to use more intricate battle tactics.
I'm aware you might not be in a position to reveal any information, but if possible it would be appreciated to know your opinions regarding these two concerns. Thank you for reading this post. Whether you [the Devs] consider these concerns or not, I have faith in your decisions and results you are striving for.
--Karazaki