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Thread: Dark Knight TBN

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  1. #1
    Player
    Lyth's Avatar
    Join Date
    Jul 2015
    Location
    Meracydia
    Posts
    3,883
    Character
    Lythia Norvaine
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    The Blackest Night (3000 MP): Creates a barrier around target that absorbs damage totaling 15% of target's maximum HP. Grants Dark Arts when the effect expires. Duration: 10s.
    • Dark Arts Effect: Consume Dark Arts instead of MP to execute Edge of Shadow or Flood of Shadow.
    • Additional Effect: In Your Darkest Hour
    • In Your Darkest Hour Effect: After 6s have elapsed, grants a barrier around target that absorbs damage totaling 10% of target's maximum HP. Grants Blood Price when barrier is completely absorbed. Duration: 4s.
    • Blood Price Effect: Your next Edge of Shadow or Flood of Shadow gains the effect 'Restores own HP'.
    (0)

  2. #2
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,874
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Lyth View Post
    That's fine. 15% shield from 0-3 seconds, 25% shield from 3-7 seconds. This is not a fast game. If you still think that's too tough, then it's a you issue.
    Quote Originally Posted by Lyth View Post
    In Your Darkest Hour Effect: After 6s have elapsed, grants a barrier around target that absorbs damage totaling 10% of target's maximum HP.
    So, which is it then? 6 seconds in order to get our original strength as originally stated? Or 3, per this random correction?

    And more importantly, you're asking to drop unique flavor from the skill, both in terms of benefit (that it can uniquely be used for an immediately reactive emergency save of meaningful impact) and risk (needing to actually make it pop). Why?
    (2)

  3. #3
    Player
    Lyth's Avatar
    Join Date
    Jul 2015
    Location
    Meracydia
    Posts
    3,883
    Character
    Lythia Norvaine
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    Quote Originally Posted by Shurrikhan View Post
    ??
    You complained that it was too difficult to anticipate what was going to happen 6 seconds in the future for a fully scripted fight. I conceded and offered up a 3 second delay instead. If that's still an issue, tanking might not be the best choice.

    I'm starting to see why tanking has progressively become simplified over time.
    (0)

  4. #4
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,874
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Lyth View Post
    You complained that it was too difficult to anticipate what was going to happen 6 seconds in the future for a fully scripted fight. I conceded and offered up a 3 second delay instead. If that's still an issue, tanking might not be the best choice.

    I'm starting to see why tanking has progressively become simplified over time.
    ???

    You're asking to remove key flavor from the ability and muddy it awkwardly in order to remove its unique risk mechanic / constraint (must be popped into order to, in effect, refund its MP cost via an then-"free" Edge) and we're the ones who need to be "condescended to"?

    I'm not surprised that anyone who dares critique your spitball of an idea must be the boogieman lowest common denominator, but no, degrading the unique use cases and removing the unique constraints that a skill has had since its introduction with wonky "get the other half of your value some time later"... is not an improvement.

    What is even the intended appeal of delaying 40% of the barrier, especially since you removed any need to pop the bubble anyways?
    (2)
    Last edited by Shurrikhan; 08-24-2024 at 03:34 AM.