Results 1 to 10 of 25

Hybrid View

  1. #1
    Player
    Lyth's Avatar
    Join Date
    Jul 2015
    Location
    Meracydia
    Posts
    3,883
    Character
    Lythia Norvaine
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    VPR has eight standard combo buttons and four combo finishers in single target. As you might expect, that would take up a lot of hotbar space under the conventional system. OP's suggestion hinges around turning the last step into an auto-combo. The end result is that you have a simplified version of the job that operates on two alternating combos, with the hind and flank variants just being alternate animations. That defeats the purpose of the job design.

    Part of the uniqueness of VPR's gameplay is that it diverges from the traditional combo system. Rather than relying on the tactile feedback of your keybind placements to tell you where you are in the sequence, you play from memory. I appreciate that this isn't for everyone, but there are a lot of alternatives that people can play instead using the traditional approach. I think if the development team keep redesigning jobs around the players who don't like playing them, the game will end up losing more players than it retains in the long run. If you try to design for everyone, you satisfy no-one.
    (2)

  2. #2
    Player
    Mikey_R's Avatar
    Join Date
    Apr 2014
    Posts
    1,557
    Character
    Mike Aettir
    World
    Cerberus
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Lyth View Post
    VPR has eight standard combo buttons and four combo finishers in single target. As you might expect, that would take up a lot of hotbar space under the conventional system. OP's suggestion hinges around turning the last step into an auto-combo. The end result is that you have a simplified version of the job that operates on two alternating combos, with the hind and flank variants just being alternate animations. That defeats the purpose of the job design.
    I think you have misunderstood what they are asking for.

    From my understanding, you will end up with 6 total GCDs to replace what we already have. Steel Fangs, Reaving Fangs, Hunter's Sting, Swiftskin's Sting and, for the sake of this, 2 other GCDs, which I will call Left Fang and Right Fang.

    You press Steel Fangs, it light's up Hunter's Sting and/or Swiftskin's Sting, just as it does now. The same for Reaving Fangs.

    When you press, say, Hunter's Sting, Left Fang will be replaced with Flanksting Strike and Right Fang will be replaced with Flanksbane Fang. This happens at the same time, and the one with the correct venom buff will be lit up, just as it is now.

    The same logic then applies with Swiftskin's Sting, turning Left Fang into Hindsting Strike and Right Fang into Hindsbane Fang.

    This is essentially exactly how the current Viper combos work, it s just that these are spread out over several buttons rather than being consolidated into 2.
    (3)

  3. #3
    Player
    RyuuZero's Avatar
    Join Date
    May 2014
    Location
    Ul'dah
    Posts
    472
    Character
    Ryu Kusanagi
    World
    Cerberus
    Main Class
    Samurai Lv 100
    VPR at lvl50 has effectively 2 buttons.. I don't like that
    (1)

  4. #4
    Player
    Lyth's Avatar
    Join Date
    Jul 2015
    Location
    Meracydia
    Posts
    3,883
    Character
    Lythia Norvaine
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    Quote Originally Posted by Mikey_R View Post
    ...
    What you're recommending here is already an option in the game. Drag three copies of SF and three copies of RF to your hotbar. Done.

    This is probably not a good idea, however. You're probably going to place your combo fairly centrally on your keybinds, likely next to WASD. Your Reawaken actions remap SF, RF, HC, and SC, so all four of these actions need to be quickly accessible, ideally all on a single layer. You also probably want the entire twinblade combo on adjacent keys so that you can glissando it, which was the recommendation that content creators received during the media tour. Adding in redundant keybinds will probably make mapping this a lot less efficient.

    Either way, if you want to try to make it work, the choice is already there.
    (2)

  5. #5
    Player
    Syl_'s Avatar
    Join Date
    Aug 2024
    Location
    Gridania
    Posts
    6
    Character
    Sylvandre Valenholt
    World
    Kujata
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Lyth View Post
    What you're recommending here is already an option in the game. Drag three copies of SF and three copies of RF to your hotbar. Done.

    This is probably not a good idea, however. You're probably going to place your combo fairly centrally on your keybinds, likely next to WASD. Your Reawaken actions remap SF, RF, HC, and SC, so all four of these actions need to be quickly accessible, ideally all on a single layer. You also probably want the entire twinblade combo on adjacent keys so that you can glissando it, which was the recommendation that content creators received during the media tour. Adding in redundant keybinds will probably make mapping this a lot less efficient.

    Either way, if you want to try to make it work, the choice is already there.
    I took a break from this thread, because talking to this person was triggering to my OCD real bad. I'd occasionally ask my girlfriend to check the thread, because I knew I'd pop a vein seeing it again. Anyway, it's so funny that you thought you were bringing something new to the table with the whole "Drag three copies of SF and three copies of RF to your hotbar" as if I wasn't illustrating that to you... several times... with pictures illustrating that exact arrangement... (I want to be able to do that without my hotbar looking ugly as sin and without the game not punishing me for pressing just 1 and 2 over and over again) and you were still choosing to be dismissive like I was somehow "simplifying" the job.



    Anyway, I spun a wheel and got Viper for mentor roulette and the job is still painfully easy to play in level 100 NR content and beyond. You were talking about the problem with changing a job to appeal to people that don't play a job... to an AST main... mains that notoriously play a job that constantly gets changed to appeal to people that don't play a job (the AST rework is still bad).

    Glad to see there were a bunch of other people that knew how simple my proposed option was to break the monotony of it just being me explaining the same simple non-simplifying change over and over again. Yes, I'm necroing this thread to return to /point.
    (1)
    Last edited by Syl_; 09-08-2024 at 08:43 AM. Reason: the image link didn't work the first time.