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Thread: Guildhests

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  1. #1
    Player LibitIncarne's Avatar
    Join Date
    Jul 2024
    Posts
    357
    Character
    Libitina Incarne
    World
    Phantom
    Main Class
    Samurai Lv 100
    The only guildhest that it's actually possible to fail is Hero on the Half Shell.
    Personally, I think the person who gets the killing blow on the Turtle should be banned from the game if they somehow ignore their other party members, the "bring the turtle over to the sack" from the NPC, and the information in the popup.
    (0)

  2. #2
    Player
    AnjouMaaka's Avatar
    Join Date
    Jan 2023
    Posts
    194
    Character
    Anjou Maaka
    World
    Cuchulainn
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by LibitIncarne View Post
    The only guildhest that it's actually possible to fail is Hero on the Half Shell.
    Personally, I think the person who gets the killing blow on the Turtle should be banned from the game if they somehow ignore their other party members, the "bring the turtle over to the sack" from the NPC, and the information in the popup.
    I've never seen this one failed. The one I always see failed is the one where you have to land a killing blow on all of the enemies simultaneously, or they respawn with full HP, because it wants you to accomplish this at a level where tanks are still the only jobs that have AoEs that don't have drop-off damage past the first enemy hit. Overall, guildhests are the most outdated content in the game and should honestly just be removed at this point because none of the mechanics they are designed to "teach" you actually exist elsewhere in the game anymore, with maybe a few outlying exceptions in Coils of Bahamut. Probably just a leftover piece of content that's still there thanks to the 1.0 spaghetti code they've never been able to get rid of.
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  3. #3
    Player
    Iscah's Avatar
    Join Date
    Nov 2017
    Posts
    14,077
    Character
    Aurelie Moonsong
    World
    Bismarck
    Main Class
    Summoner Lv 90
    Quote Originally Posted by AnjouMaaka View Post
    I've never seen this one failed. The one I always see failed is the one where you have to land a killing blow on all of the enemies simultaneously, or they respawn with full HP, because it wants you to accomplish this at a level where tanks are still the only jobs that have AoEs that don't have drop-off damage past the first enemy hit.
    I've seen the turtle hest failed only once in all the time I've been playing. It only happens if you've got a tank who won't listen and bring it where it needs to be.

    As for Ward Up, "AOEs with drop-off damage" won't do anything to help you here. The intended solution is knowing there is a time to entirely stop doing AOE damage and wait until you can single-target the invincible one.

    In any case, if the fight goes on long enough, they summon a bigger demon and you just kill that one.
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