60k autos.
60k HPS.
60K autos.
60k HPS.
60k healing per second
60k healing per second
60k autos
60k healing per second
Maybe I should make a website that repeats these words again and again until you get it.
If less than 1% of players can do this, then what's the problem?
Because you don’t need to be part of the 1% to notice how little healing is actually required in these fights that the 1% can clear them without healers
90% of healing here comes from SIO and divine veil, so 4 roughly medica 2 potency heals every 90 seconds. Okay if that’s enough to heal the raid why the hell are 28 of my 35 buttons heals that have disgustingly high power like seraph, seraphism, macrocosmos and pnuema
As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.
I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess
It doesn't help that they keep adding more healing and Mitigation to other jobs that further compounds the problem. Between the buff to Second Wind, the extended timers on Addle/Feint/Reprisal/etc. and the inclusion of skills like Earth's Reply and Lux Solaris, it's really only a matter of time before every job has a means of making healers even more redundantBecause you don’t need to be part of the 1% to notice how little healing is actually required in these fights that the 1% can clear them without healers
90% of healing here comes from SIO and divine veil, so 4 roughly medica 2 potency heals every 90 seconds. Okay if that’s enough to heal the raid why the hell are 28 of my 35 buttons heals that have disgustingly high power like seraph, seraphism, macrocosmos and pnuema
I'm a gray tier healer in savage, unoptimized and have basically zero practice or coordination. I went to heal two savage fights last expansion. As a bad healer I should've been overwhelmed, right? I should've been happy about having overpowered heals and a baby level dps rotation, right? Since that design is targeted for players like me.
I was not overwhelmed and I was not happy with my kit. I was bored. There was almost nothing to heal and casting the same spell on the same target over and over is not fun. The fact that on week 2 other roles provide enough healing to cover all damage tells me nothing has changed.
That's the problem.
(And no, my cohealers didn't carry me, they were on par. I don't parse but I went to check it because I was asking myself "Is this it? Where is the damage?")
Last edited by Reinha; 08-17-2024 at 10:45 PM.
I think the developers really need to take a step back and take a look at healing, and by proxy, tanking. Even if we look past Savage, why is the only significant damage done during trash to a tank? Why not have enemies that blanket the party with damage? You can talk about dungeons not being difficult, the player base not being good enough, or whatever else, but those are just bad justifications to keep healers in a sorry state.
More consistent damage is something that should really be talked about. It's gotten to the point now that healers will actively whine about having to do their job, heal, if they have to cast a GCD to do so. If you asked me, if a healer/healers are not regularly casting GCD heals, your content is not well designed.
Ignoring the healing aspect here for a moment, why exactly is a job that spends more time DPSing than they do healing only doing so with one button? DPS as a healer should be something you squeeze in while healing - healing shouldn't be what you squeeze in during DPS. Maybe instead of so many % dmg reduction skills healers should never have been given in the first place they could've been given those buttons to provide some semblance of a most simple rotation.
I don't mind healing. If I have to cast Medica 2, E. Diagnosis, etc. then whatever but these skills are just as bland and flavorless as everything else regarding healers. There's no proc to them, no gauge they build up, absolutely nothing that makes me want to press them over their oGCD counterparts. When we factor in that a handful jobs get enough healing to clear current Savage content, our current toolkits look like a poor joke.
Last edited by Silver-Strider; 08-18-2024 at 05:34 AM.
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