Page 4 of 8 FirstFirst ... 2 3 4 5 6 ... LastLast
Results 31 to 40 of 76
  1. #31
    Player
    Corwin_Sunchaser's Avatar
    Join Date
    Jul 2024
    Posts
    30
    Character
    Corwin Sunchaser
    World
    Louisoix
    Main Class
    Machinist Lv 100
    Quote Originally Posted by remiff View Post
    Because it's unrealistic to believe they will nullify the tax for ranged DPS and resurrection.

    They've been going in this direction for several expansions now, and despite requests to remove the tax, they've consistently given a major DPS advantage to melee.

    There's no chance they'll suddenly change direction.

    So, to start, having 5% less DPS would already be much more acceptable than 10-13%.
    While I agree with your assumption that SE is too stuck in their ways to make the change, I do think we have to stop normalizing it.

    There are able with a sufficient precision to balance all dps jobs within 2-3% and they choose not to do it for outdated reasons. Just look how all melees/PCT/BLM are well balanced, maybe a bit a fine tuning would be nice but overall solid job. And then there is a stupid "ranged tax" that doesn't apply to PCT and BLM for some reasons.
    (0)

  2. #32
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    4,224
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    Quote Originally Posted by remiff View Post
    Because it's unrealistic to believe they will nullify the tax for ranged DPS and resurrection.
    Where is my resurrection? I want my tax refund yoshi.
    (3)

  3. #33
    Player
    Lyth's Avatar
    Join Date
    Jul 2015
    Location
    Meracydia
    Posts
    3,883
    Character
    Lythia Norvaine
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    There were some player recommendations about MCH 'Jumper Cables' or BRD 'Seraph Song' last expansion, but I think the best solution is to standardize non-healer Raises as some form of Phoenix Down role action with some constraints around use (either recast or number of uses per fight). Then you're not penalized for bringing it as a job-specific action, and progression groups no longer need to design around access to it.
    (1)

  4. #34
    Player
    remiff's Avatar
    Join Date
    Jul 2016
    Posts
    808
    Character
    Caius Megaflare
    World
    Ragnarok
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Valence View Post
    Where is my resurrection? I want my tax refund yoshi.
    It's an oversight, but you understood that I was also talking about the caster with resurrection who are categorized with the ranged physical DPS and also suffer from the tax.
    (0)

  5. #35
    Player
    remiff's Avatar
    Join Date
    Jul 2016
    Posts
    808
    Character
    Caius Megaflare
    World
    Ragnarok
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Corwin_Sunchaser View Post
    While I agree with your assumption that SE is too stuck in their ways to make the change, I do think we have to stop normalizing it.

    There are able with a sufficient precision to balance all dps jobs within 2-3% and they choose not to do it for outdated reasons. Just look how all melees/PCT/BLM are well balanced, maybe a bit a fine tuning would be nice but overall solid job. And then there is a stupid "ranged tax" that doesn't apply to PCT and BLM for some reasons.
    It doesn’t apply because they believe that these casters are less mobile than others, which is completely false.

    But, well, they have their own view of things and are stuck on it.

    I'm not saying they aren't capable of balancing the game, just that it seems they think the game is balanced as it is; otherwise,
    this situation wouldn’t keep repeating over and over again, despite people complaining about it for ages.

    Have things changed since then?

    They narrowed the gap much later in Endwalker because they admitted that the boss hitboxes were too large, which made the ranged DPS/rez caster tax excessively high.

    Now they've reduced the hitboxes and made the exact same mistake as before, and this isn't new at all.

    All of this because they believe that melee players have a much greater workload than others, which would justify such a gap.

    This is completely false, but it’s the mistake they keep repeating and constantly trying to correct.
    (1)
    Last edited by remiff; 08-16-2024 at 10:27 PM.

  6. #36
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    4,224
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    Quote Originally Posted by remiff View Post
    It's an oversight, but you understood that I was also talking about the caster with resurrection who are categorized with the ranged physical DPS and also suffer from the tax.
    I'm just pointing to the devs how absurd all of this is and how nothing makes any logical sense at this point to be honest.
    (0)

  7. #37
    Player
    remiff's Avatar
    Join Date
    Jul 2016
    Posts
    808
    Character
    Caius Megaflare
    World
    Ragnarok
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Valence View Post
    I'm just pointing to the devs how absurd all of this is and how nothing makes any logical sense at this point to be honest.
    I get the impression that the team in charge of job adjustments and balancing doesn’t really know what they’re doing or is never 100% confident in their decisions.

    In any case, the current approach to adjustments just doesn’t make any sense.

    Even the changes made to certain jobs seem completely unthought-out and rushed.
    (0)

  8. #38
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    4,224
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    I'm actually convinced they perfectly know what they're doing, but also suffer from extremely misguided focus on balancing in other places than where it matters the most, aka damage in prog and not in clears. My job is very competitive when I prog. But once we're past certain mechanics, what a surprise, it stops being competitive here anymore and turns into a laughing stock with a hard ceiling.
    (0)

  9. #39
    Player
    Ramiee's Avatar
    Join Date
    Dec 2022
    Location
    Uldah
    Posts
    1,096
    Character
    Grainne Gothram
    World
    Cerberus
    Main Class
    Black Mage Lv 50
    Double melee and double caster is a significant damage increase over Phys range caster and double melee. All possible DPS comps should do around the same amount of damage.
    (0)

  10. #40
    Player
    Ayan_Calvesse's Avatar
    Join Date
    Dec 2021
    Posts
    506
    Character
    Ayan Calvesse
    World
    Coeurl
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Ramiee View Post
    Double melee and double caster is a significant damage increase over Phys range caster and double melee. All possible DPS comps should do around the same amount of damage.
    The fact that Phys ranged has a tainted role is the result - Machinist doesn't belong in Phys range because overall it does not function in the same fashion as a "lower damage but able to augment the overall raid performance"
    (2)

Page 4 of 8 FirstFirst ... 2 3 4 5 6 ... LastLast