... which is cool and all until those abilities get removed or changed to the point they no longer resemble their original incarnations (e.g. Dreadwyrm Trance, the focal point of the Heavensward SMN quest, which has been changed relatively frequently since its introduction and wasn't even in Shadowbringers until 5.1. You could still do the quests during this window!).
I agree that the Job quests feel more personal, but I understand they can't keep them running especially as more and more Jobs get added to the game. I'm not all that happy about it, but I understand why only new Jobs get a questline (to help establish their identity and place in the world) and the Role Quests have taken their place. I do wish they'd explain new abilities but I'm chalking that up to the PC improvising beyond the Soul Crystal's abilities to impart. I... don't much care for the Role Quests, to be honest, but if other people enjoy them I'd rather those be written than the slop that was the Stormblood WAR quest. Brrr.



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