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  1. #1
    Player
    Raoul9753's Avatar
    Join Date
    Sep 2021
    Posts
    41
    Character
    Raoul Freigeist
    World
    Spriggan
    Main Class
    Machinist Lv 99

    I really miss Job Quests...

    I am currently Leveling the Jobs I neglected so far, and it really reminded me how much I miss job quests...

    Dont get me wrong, Class Quests are fine, they are fun and add to the current expansions lore, which is a nice touch... and I understand that with 21 jobs by now, making unique quests for each of them is a big thing, so sadly I dont really expect them to come back, but I just wanted to get a bit nostalgic.

    I think that the Dawntrail Story could be told without the WoL and very little would change really made me appreciate how important we were to the Story if the Job Quests. The end of the 60 Monk Quest just made me feel so great, and even 1-30 as a Lancer already got me invested...
    And I wont even talk about the Dark-Knight Quests, they have been praised enough...

    I dont know, like I said, class Quests are fine, but a part of me will always miss how much flaire the jobs got from their unique stories.
    (7)

  2. #2
    Player
    Cleretic's Avatar
    Join Date
    Sep 2021
    Location
    Solution Eight (it's not as good)
    Posts
    2,889
    Character
    Ein Dose
    World
    Mateus
    Main Class
    Alchemist Lv 100
    One of the problems they actually highlighted with job quests at one point was that they had a shelf life; there's only so much you can do with those stories before they're just done, every job quest is about a specific part of the world and their specific problems, and they're better off solving those problems than just keeping them going. And hell, I actually think several jobs had hit that point even before they stopped doing them; Astrologian clearly had to find something new in Stormblood, Black Mage was kinda spinning its wheels, Paladin I'd argue would've been better off if it stopped before Heavensward.

    I get why people miss job quests, but honestly I think role quests handle things better. Lets them tell a more focused story, lets them up (or maybe just stabilize) the production values when they're only making five questlines instead of like twenty, and lets the stories about those jobs actually conclude. We fixed the tonberries, and I don't think they'd have let us do that if we were still getting Scholar stories!
    (5)

  3. #3
    Player
    Hazama999's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    631
    Character
    Momoida Jojoida
    World
    Halicarnassus
    Main Class
    Sage Lv 100
    Right there with you. Characters aside, I always saw job quests as an opportunity to learn more about each individual job, and that was a part of world-building I really appreciated. Ever since Shadowbringers, picking up one of the new jobs has felt kind of strange, just knowing the job quest was going to be a sort of one-and-done. That said, ultimately I do understand why they had to stop doing them.
    (3)


    PGY-3 Family Medicine resident.
    Constantly learning.

    Signature art by @po_yomo on Twitter.

  4. #4
    Player
    3Doubloons's Avatar
    Join Date
    Aug 2024
    Posts
    2
    Character
    Rena Fythe
    World
    Malboro
    Main Class
    Pictomancer Lv 100
    There is one thing Job quests were good at that, that Role quests can never do: Justify and explain new abilities.

    Take Summoner, for example. In the Heavensward questline, as we try to get a Ramuh-egi, it's explained that we're limited to three egis (I forget the exact phrasing, but it has to do with our aether capacity). Instead, we learn Trance (and later Demi-Summons) as a way to bypass those lore limitations, because that's what SE wanted the class design to be. But because we don't get Job quests anymore, that's where the lore is stuck: we only summon Ifrit, Titan and Garuda (plus Demi-Phoenix and the Demi-Bahamuts). Whenever someone suggests it would be neat to start summoning the other primals, people chime in with "Well, actually the job quest in Heavensward says we can't summon any more egis, so that's off the table".

    I understand coming up with a full arc for each one of an increasing number of jobs is an untenable ask, but I think there is a compromise that could be had. I just wish each job got a single quest at the start of each expansion to lead into their new abilities. Let Y'mhitra take a good luck at us and remark that with what we learned since HW, and with what we encountered since then, our souls seem much more dense and summoning different primals might be back on the table. Or let us go chat with Hilda and discuss new techniques our machinist WoLs are thinking up and want to experiment. Heck, it wouldn't strictly need to involve old job NPCs (though getting to check in with them like in the level 80 quests was a fun plus)
    (7)

  5. #5
    Player
    Cilia's Avatar
    Join Date
    Sep 2013
    Location
    The Hermit's Hovel
    Posts
    3,684
    Character
    Trpimir Ratyasch
    World
    Lamia
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by 3Doubloons View Post
    There is one thing Job quests were good at that, that Role quests can never do: Justify and explain new abilities.
    ... which is cool and all until those abilities get removed or changed to the point they no longer resemble their original incarnations (e.g. Dreadwyrm Trance, the focal point of the Heavensward SMN quest, which has been changed relatively frequently since its introduction and wasn't even in Shadowbringers until 5.1. You could still do the quests during this window!).

    I agree that the Job quests feel more personal, but I understand they can't keep them running especially as more and more Jobs get added to the game. I'm not all that happy about it, but I understand why only new Jobs get a questline (to help establish their identity and place in the world) and the Role Quests have taken their place. I do wish they'd explain new abilities but I'm chalking that up to the PC improvising beyond the Soul Crystal's abilities to impart. I... don't much care for the Role Quests, to be honest, but if other people enjoy them I'd rather those be written than the slop that was the Stormblood WAR quest. Brrr.
    (1)
    Trpimir Ratyasch's Way Status (7.2 - End)
    [ ]LOST [ ]NOT LOST [X]RAGING OVER DEMIATMA RNG
    "There is no hope in stubbornly clinging to the past. It is our duty to face the future and march onward, not retreat inward." -Sovetsky Soyuz, Azur Lane: Snowrealm Peregrination

  6. #6
    Player
    Cleretic's Avatar
    Join Date
    Sep 2021
    Location
    Solution Eight (it's not as good)
    Posts
    2,889
    Character
    Ein Dose
    World
    Mateus
    Main Class
    Alchemist Lv 100
    Quote Originally Posted by Cilia View Post
    ... which is cool and all until those abilities get removed or changed to the point they no longer resemble their original incarnations (e.g. Dreadwyrm Trance, the focal point of the Heavensward SMN quest, which has been changed relatively frequently since its introduction and wasn't even in Shadowbringers until 5.1. You could still do the quests during this window!).
    If you really want to keep on top of AST lore, you need to rerun that 30-50 storyline every expansion because of exactly this. Possibly several times because of mid-expansion revamps.

    You're right that we're explicitly in the range where the WoL is making things up rather than learning from others (some jobs have been in that longer than others; I think DRG started improvising in the 50s), which does do a good job of explaining most of the weirder abilities. There's still a few weird ones--Solar Bahamut's probably the biggest--but just accepting that the WoL is good enough to start innovating new abilities themselves gets you plenty far.
    (4)

  7. #7
    Player
    Sacae's Avatar
    Join Date
    May 2017
    Location
    Gridania
    Posts
    183
    Character
    Holo Wisewolf
    World
    Cerberus
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Cleretic View Post
    If you really want to keep on top of AST lore, you need to rerun that 30-50 storyline every expansion because of exactly this. Possibly several times because of mid-expansion revamps.

    You're right that we're explicitly in the range where the WoL is making things up rather than learning from others (some jobs have been in that longer than others; I think DRG started improvising in the 50s), which does do a good job of explaining most of the weirder abilities. There's still a few weird ones--Solar Bahamut's probably the biggest--but just accepting that the WoL is good enough to start innovating new abilities themselves gets you plenty far.
    Given the name of Solar Bahamut's attacks, I think it's pretty clear what it is. I agree with the rest of this though. And doesn't the game even stop doing the "Your soul resonates with the memories of X past" thing anyway?
    (0)

  8. #8
    Player
    Chasingstars's Avatar
    Join Date
    Oct 2020
    Location
    Ul'dah
    Posts
    651
    Character
    Gentle Sunflower
    World
    Mateus
    Main Class
    Blue Mage Lv 80
    Quote Originally Posted by Cleretic View Post
    If you really want to keep on top of AST lore, you need to rerun that 30-50 storyline every expansion because of exactly this. Possibly several times because of mid-expansion revamps.

    You're right that we're explicitly in the range where the WoL is making things up rather than learning from others (some jobs have been in that longer than others; I think DRG started improvising in the 50s), which does do a good job of explaining most of the weirder abilities. There's still a few weird ones--Solar Bahamut's probably the biggest--but just accepting that the WoL is good enough to start innovating new abilities themselves gets you plenty far.
    Solar Bahamut is really simple. It's a mixture of Bahamut and the primal known as Hydaelyn. As all you need to make an egi or a demi is strong belief, imagination, aether, and a connection to the aetherial signature of that primal. Which the WoL/Meteor has had a long connection to Hydaelyn and Bahamut.

    For further evidence, the circle that Solar Bahamut creates upon being ordered with enkindle to Exodus, is the same as the blessing of light the player has seen before.

    (3)

  9. #9
    Player
    Cleretic's Avatar
    Join Date
    Sep 2021
    Location
    Solution Eight (it's not as good)
    Posts
    2,889
    Character
    Ein Dose
    World
    Mateus
    Main Class
    Alchemist Lv 100
    Quote Originally Posted by Chasingstars View Post
    Solar Bahamut is really simple. It's a mixture of Bahamut and the primal known as Hydaelyn. As all you need to make an egi or a demi is strong belief, imagination, aether, and a connection to the aetherial signature of that primal. Which the WoL/Meteor has had a long connection to Hydaelyn and Bahamut.

    For further evidence, the circle that Solar Bahamut creates upon being ordered with enkindle to Exodus, is the same as the blessing of light the player has seen before.

    Yes, I know. Summoner is my DPS main, I've used it.

    Just because you can intuit an explanation, doesn't mean they gave one. We've never fused Bahamut with other primals before, after all.
    (2)

  10. #10
    Player
    GoatOfWar's Avatar
    Join Date
    Jul 2022
    Posts
    976
    Character
    Pepper Oni
    World
    Twintania
    Main Class
    Samurai Lv 100
    The more new jobs we get the less fleshed out every single one of them will be on an individual level.
    The pizza slice you get just becomes smaller and smaller the more people you're sharing it with.
    (0)

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