As a newer BLM main who has raided Savage for years, I actually like these core things about how the job works:
- AF/UI timers leading to rotational fail-states if not respected
- mobility that's heavily reliant on finite resources
- F4/Despair cast times are longer than the recast time, severely restricting movement/weaving opportunities (I think FlareStar is more satisfying as an instant cast though)
I think it is a very good form of skill expression, to be able to plan your resources in such a way that you can dance through movement-heavy fights without breaking rotation. I like being forced to consider when to use or save Triplecast and Xenoglossy for movement. I like figuring out precise positioning to eliminate unnecessary consumption of my limited resources. I like being constrained to a strict AF timer that prevents me from spamming filler spells without losing F4 casts. I like how Spell Speed is very much a personal preference and lower/higher both have their ups and downs. (although it sucks to get ilvl synch'd and lose a bunch of my spell speed as a result)
I think many (not all, but many) people who say that the "turret caster" is incompatible with modern fight design are also people who like having freedom to move at a moment's notice instead of needing to pre-position, who think they immediately need to get to the "safe spot" when a mechanic/AOE is starting regardless of how much time they actually have before they're in real danger, who aren't used to thinking about their mobility as a resource of their rotation that they need to manage. You can't play BLM perfectly in a fight you don't know and that's fine -- actually, it gives content more replay value imo. Experiment with cooldown placements. Hone the internal sense of "do I have to move NOW or can I finish this cast first". Eat dirt to mechanics and learn for the next time. BLM significantly rewards you for knowing the details of an encounter, probably more than any other class, and I really, REALLY like that. And on a personal note, the restrictions are actually helpful to me as a raider with ADHD. I learn faster, and it's not nearly as easy to get lost in the brain fog, if I have to meticulously plan every button press (or set of button presses) around a fight's timeline as I prog.
If we had healer/PCT-like cast/recast times, no restrictions on how long we can stay in Fire phase, etc. the job would be WAY less satisfying imo. And much more homogenized.
p.s. Bring back non-standard pls, that was a huge part of the fun/satisfaction/skill and I miss it so much