Quote Originally Posted by Bobby66 View Post

I get players like Super are upset but what I think they fail to understand is the damage is a part that does appeal to many tank players, if they reduce that aspect then yes I do not it is a stretch to say many tank players would not playing the role.
Wow... it's almost like healers use to have an engaging damage rotation, and they took it away so not as many people enjoy the role lol.

If tanks want to have fun dealing damage they should play dps.

I don't really care that tanks have healing, it's basically the only utility the game can give since they've watered down so many aspects of job design. But they have so much they're invincible even up to extreme content. Most people here are asking that "Hey, maybe the tanks shouldn't be invincible" and your response is asking why you want to take away their fun...

Let tanks be Gods at mitigation, let them stop 90% of all the damage for all I care, but let the hp they do lose be the healers' job.