Results 1 to 10 of 29

Hybrid View

  1. #1
    Player
    Zairava's Avatar
    Join Date
    Dec 2021
    Posts
    704
    Character
    Grimahed Darkovin
    World
    Lamia
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by wereotter View Post
    I had been wondering about Abyssal Drain myself recently too. I agree, decouple it from Carve and Spit is the right move to make.

    BUT at the risk of making it too homogenous with paladin, I wondered if it might not better be suited to being a third move in their AOE rotation? It may need adjustments to work, but giving dark knight a self heal on every third move of their AOE combo would help with self sustain and bring it more in line with the other three tanks for dungeon runs.
    Please don't actually make it a third step aoe combo.

    Just decouple Abyssal Drain from Carve and Spit and either make a 30s CD or make it a spell again please
    (2)

  2. #2
    Player
    wereotter's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    2,106
    Character
    Antony Gabbiani
    World
    Faerie
    Main Class
    Viper Lv 100
    Quote Originally Posted by Zairava View Post
    Please don't actually make it a third step aoe combo.

    Just decouple Abyssal Drain from Carve and Spit and either make a 30s CD or make it a spell again please
    I only play the job very casually.... is there a reason dark knight shouldn't have a three move AOE combo? Paladin and gunbreaker already both have a three move combo, and I assumed getting a third move like paladin that restores health every time it's used would be a good thing for sustain in dungeon runs. But I'm willing to learn why that's not a good idea...
    (0)

  3. #3
    Player
    NegativeS's Avatar
    Join Date
    Jun 2021
    Location
    Azeroth
    Posts
    851
    Character
    Negative Space
    World
    Seraph
    Main Class
    Fisher Lv 100
    Quote Originally Posted by wereotter View Post
    I only play the job very casually.... is there a reason dark knight shouldn't have a three move AOE combo? Paladin and gunbreaker already both have a three move combo
    You just answered your own question.

    No good reason to further homogenize the jobs.
    (2)


    My outline for a Chemist healer: https://forum.square-enix.com/ffxiv/threads/513527-Healer-Concept-Draft-Chemist

  4. #4
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,881
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by wereotter View Post
    I only play the job very casually.... is there a reason dark knight shouldn't have a three move AOE combo? Paladin and gunbreaker already both have a three move combo, and I assumed getting a third move like paladin that restores health every time it's used would be a good thing for sustain in dungeon runs. But I'm willing to learn why that's not a good idea...
    PLD and GNB don't have 3-move combos. They have resources built by their 2-step combos and spent separately, which is a hell of a lot more flexible.

    Making Abyssal Drain a 3rd step would be the worst of both worlds. Same-y feeling (even if not actually the same), except worse (less flexible). It'd feel like hand-me-down shoes without sole or laces that you're then obliged to wear over your previous perfectly fine pair (that was degraded to make room for the hand-me-down).

    Closer, oddly enough, to PLD and GNB would just be to have DRK generate a hell of a lot more MP, so that you'd be looking at nearly a Flood per combo's time, perhaps with Abyssal Drain then becoming a spammable GCD at MP cost. Similar in CPM distribution across AoE... but distinctly DRK.
    (0)
    Last edited by Shurrikhan; 08-24-2024 at 02:14 PM.