I'm not sure what all those paragraphs about places and people I've never heard of had to do with the topic of the thread, but pivoting back to the topic of the thread:

The cap on travelers and wanderers is currently too low for the multiple communities in the game to thrive. The raiding scene, RP community, and night club crews are only three different communities within this game.

Unfortunately, this is a case where a fix for a problem spawned many, many, many more problems, most of them social and activity focused, in a game that relies on social and activity to retain players.