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  1. #1
    Player
    AmiableApkallu's Avatar
    Join Date
    Nov 2021
    Posts
    1,122
    Character
    Tatanpa Nononpa
    World
    Zalera
    Main Class
    Scholar Lv 100
    Quote Originally Posted by LilimoLimomo View Post
    Interesting; I assume the the broad purpose of this is to reduce any incentive to optimize dps by standing in melee range. Which overall, is a laudable goal for classes that are supposed to be ranged with vestigial melee attacks.
    I've never understood this argument, "ranged should stand at range 'cause they're ranged."

    Plenty of mechanics are much more easily handled if you are at or close to melee range. AoE donuts centered on the boss. Conal cleaves, especially rotating conal cleaves.

    Just because the WHM and SCH bubbles are 30y wide doesn't mean the party needs to stand 30y apart and test the healer's ability to precisely position the things. Or imagine where the healer needs to stand for an AoE heal if everyone else is scattered to the four winds...

    Besides, the last time standing in melee range was actually randomly dangerous was back in, what, ARR? (Ignoring cleaves aimed at the tank. Standing in melee range doesn't mean you have to hug the tank.)
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  2. #2
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    4,319
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    Quote Originally Posted by AmiableApkallu View Post
    I've never understood this argument, "ranged should stand at range 'cause they're ranged."

    Plenty of mechanics are much more easily handled if you are at or close to melee range. AoE donuts centered on the boss. Conal cleaves, especially rotating conal cleaves.

    Just because the WHM and SCH bubbles are 30y wide doesn't mean the party needs to stand 30y apart and test the healer's ability to precisely position the things. Or imagine where the healer needs to stand for an AoE heal if everyone else is scattered to the four winds...

    Besides, the last time standing in melee range was actually randomly dangerous was back in, what, ARR? (Ignoring cleaves aimed at the tank. Standing in melee range doesn't mean you have to hug the tank.)
    It is of course true, but if you take any savage encounter, the ranged positions are ranged for a reason. There are many mechanics where you're just not at melee range for extended periods of time. With its melee combo, RDM is usually better positioned as a fake melee than a ranged job already, so adding significant autos to the job would definitely lock it in a melee position, which I think the devs aren't exactly willing to do.
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