Results 1 to 10 of 24

Hybrid View

  1. #1
    Player
    Colt47's Avatar
    Join Date
    Jun 2011
    Location
    Uldah
    Posts
    1,809
    Character
    Kan Himaa
    World
    Balmung
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by YomiKrane View Post
    To be honest I think they should just remove the option of "If x amount have joined then you don't get loot". I know it was probably put in place to prevent people from selling runs but I've just spent a week progging to clear MS1 and people who had completed it joined our party. I was AFK at the time otherwise I would have left but because of that my whole week of trying to prog got screwed over because 5 members who had completed it joined. It's such a defeating feeling to not even get a chance to roll on look and to just get a book? This honestly killed me wanting to continue savage at all because it doesn't feel rewarding at all for efforts.
    Pretty much what we've all been trying to say for years and they keep it in regardless. The problem is I can't remember the stated reason they added the penalty for people who already cleared it reducing the drops for those that haven't. Originally they had randomized loot and no such lockout, but the issue was people would go for weeks without getting a single drop they needed, so they eventually swapped to the chests that give the piece directly to the person.

    Also this is kind of a weird restriction. Right now people can win multiple chests per week, but if they clear and join a group that hasn't cleared, the number of chests gets reduced. To change this around they'd have to restrict people to one chest per week and one book per week. That would probably get more people repeatedly doing old fights every week and keep PF alive longer, but the downside is that near the end of the week there would be people constantly attacking savage trying to get their final chests before next week, and it would definitely show the role discrepancy. The alternative might be to keep the current system but just role lock the lockout, so someone could go with a ranged, melee, tank, healer, and magic dps on the same instance and progress that way.

    They probably are trying to pace people out but I'm not sure people like the current pace.
    (3)

  2. #2
    Player
    YomiKrane's Avatar
    Join Date
    Aug 2024
    Posts
    9
    Character
    Yomi Krane
    World
    Diabolos
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Colt47 View Post
    Pretty much what we've all been trying to say for years and they keep it in regardless. The problem is I can't remember the stated reason they added the penalty for people who already cleared it reducing the drops for those that haven't. Originally they had randomized loot and no such lockout, but the issue was people would go for weeks without getting a single drop they needed, so they eventually swapped to the chests that give the piece directly to the person.

    Also this is kind of a weird restriction. Right now people can win multiple chests per week, but if they clear and join a group that hasn't cleared, the number of chests gets reduced. To change this around they'd have to restrict people to one chest per week and one book per week. That would probably get more people repeatedly doing old fights every week and keep PF alive longer, but the downside is that near the end of the week there would be people constantly attacking savage trying to get their final chests before next week, and it would definitely show the role discrepancy. The alternative might be to keep the current system but just role lock the lockout, so someone could go with a ranged, melee, tank, healer, and magic dps on the same instance and progress that way.

    They probably are trying to pace people out but I'm not sure people like the current pace.
    I don't remember the exact reason but I do remember when ARR Savages/Extremes were around, people would gear up their characters enough that having one lacking DPS wouldn't mean they'd just wipe and sell runs/sell the items for gil. It was maybe done to prevent that from happening? All I know is I've honestly been turned off from continuing to even try savage. Yeah, having a chance at loot just sucks in general but I'd rather have a chance then get entirely screwed out of it because 5 players who completed the raid joined a Practice/Prog group and my attempts to even have gotten a chance at loot over the last 5 days was just stripped away from because of an awful looting system.

    Why would I continue putting effort into something that isn't rewarding? I'm not lucky enough to have a static and all I can do is PF at the moment. I can see why a bunch of people I knew didn't bother with savage and just waited till Alliance Raids came out so they could try upgrading their tome gear that way.
    (0)