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  1. #1
    Player
    dspguy's Avatar
    Join Date
    Aug 2013
    Posts
    1,667
    Character
    Jain Farstrider
    World
    Leviathan
    Main Class
    Marauder Lv 100
    Loot system is fine. There is no doubt that most savage content is difficult. So, the rewards (20 ilvl above easily obtainable crafted gear, 10 ilvl above tomestone gear) are very reasonable.

    The "barriers for entry" to raiding are abysmally low.

    Raid whenever you want.
    No dungeon crawl to get there.
    No farming other enemies to get the raid boss to spawn.
    No exp penalty for death.
    Negligible gil penalty for death (repair costs are low, food isn't lost)
    Raid boss isn't contested.
    Drops to the party are guaranteed (no boss is dropping nothing at all)
    Every party member gets a token to pick what they want after X weeks.

    Once a team gets the mechanics down, it is common to clear all 4 tiers in under an hour. Maybe two if there are some struggles. What more do you want? Welcome to a game where there are daily and weekly limitations: 9 different daily roulettes, 12 daily beast tribe quests, weekly Wondrous Tails, weekly tomestone caps, daily hunt marks, weekly hunt marks, daily maps, etc etc.

    I've raided in various games. FFXIV is probably one of the least taxing of all of them. Sure, the content is hard... but quick. You could be an expert at some raid content in other games and still get nothing for two hours of your time.
    (0)

  2. #2
    Player
    Colt47's Avatar
    Join Date
    Jun 2011
    Location
    Uldah
    Posts
    1,809
    Character
    Kan Himaa
    World
    Balmung
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by dspguy View Post
    Loot system is fine. There is no doubt that most savage content is difficult. So, the rewards (20 ilvl above easily obtainable crafted gear, 10 ilvl above tomestone gear) are very reasonable.

    The "barriers for entry" to raiding are abysmally low.

    Raid whenever you want.
    No dungeon crawl to get there.
    No farming other enemies to get the raid boss to spawn.
    No exp penalty for death.
    Negligible gil penalty for death (repair costs are low, food isn't lost)
    Raid boss isn't contested.
    Drops to the party are guaranteed (no boss is dropping nothing at all)
    Every party member gets a token to pick what they want after X weeks.

    Once a team gets the mechanics down, it is common to clear all 4 tiers in under an hour. Maybe two if there are some struggles. What more do you want? Welcome to a game where there are daily and weekly limitations: 9 different daily roulettes, 12 daily beast tribe quests, weekly Wondrous Tails, weekly tomestone caps, daily hunt marks, weekly hunt marks, daily maps, etc etc.

    I've raided in various games. FFXIV is probably one of the least taxing of all of them. Sure, the content is hard... but quick. You could be an expert at some raid content in other games and still get nothing for two hours of your time.
    FFXIV's savage fights have historically bounced all over the place in terms of difficulty but generally, the first tier is deliberately the easiest of the bunch since they keep going with an escalation league direction. This kind of backfired last expansion because of turning savage into a wall of 8 man jump rope checks. WoW has had hard fights but their stuff is pure stat grinding, so it's not exactly "hard" as much as "I hope you put the time in to get the gear". PoE was far more tactical due to the nature of the game so it's hard to compare difficulty on that front, and not too sure on GW2 since I never really did endgame in that one.
    (2)

  3. #3
    Player
    dspguy's Avatar
    Join Date
    Aug 2013
    Posts
    1,667
    Character
    Jain Farstrider
    World
    Leviathan
    Main Class
    Marauder Lv 100
    Quote Originally Posted by Colt47 View Post
    FFXIV's savage fights have historically bounced all over the place in terms of difficulty but generally, the first tier is deliberately the easiest of the bunch since they keep going with an escalation league direction. This kind of backfired last expansion because of turning savage into a wall of 8 man jump rope checks. WoW has had hard fights but their stuff is pure stat grinding, so it's not exactly "hard" as much as "I hope you put the time in to get the gear". PoE was far more tactical due to the nature of the game so it's hard to compare difficulty on that front, and not too sure on GW2 since I never really did endgame in that one.
    I was trying to walk a fine line. I don't want to say the savage content is easy. I don't want to say it is the most challenging either.

    When I raided in FFXIV, my group got a point where we'd log in on Wednesday evenings (since the servers weren't very stable on reset day) and bang out all 4 fights in 60 minutes, maybe 90 minutes... and then all log off for the week. If people have raided in other games, there is more of a commitment then just 90 minutes. And in all cases, I'm still saying you have to invest time to learn the strategy and execute it.
    (0)