Exactly. I would like this topic next expansion to be about being cleared with no tank at or around release. Or preferably sooner.I don't think we need a strict trinity 2/2/4 system where jobs can only do one set thing based on their role type, a extreme example would be that healers/tanks do 10% of a dps damage, healers only heal, tanks only mitigate I think this would be a very boring and bland system.
But I think if you can have "funny" no healer runs I do believe the reverse of no tank runs should be achievable (no dps is also a thing that happens depending on the checks), giving healers strong single target mits, more damage buttons that comes with more damage (equal to tank), even some sort of way to increase aggro by giving someone a temp increase of something I'd see as fair. (could be used for trolling lol, similar to rescue)
I personally dislike a riggid 2/2/4 system, as for me it heavily limits what a role can do based off class type. I personally enjoy support and even limited healing on tanks.
Gotta love all the FFXIV ''WoW expert'' who keep bringing the ''They balanced class aroud the top 1% player'' Yea. they started that as soon as like Mid TBC (the first xpac) and made sure every class could clear the casual content whitout any difficulty. But for some reason people LOVE to forget that part.A bunch of giga nerds playing the game abnormally isn't anything to really care about beyond, "wow it's cool they could accomplish this".
One of the many reasons WoW started swirling the toilet was because of the developers balancing the game around the top 1% of players like this. The reality is most people will use/need/want healers for their savage clears. The doomposting about MUH HEALER ROLE is embarrassing and if you actually played the game you'd know its all bullshit. Every single savage group in the party finder I'm looking at RIGHT NOW has 2 slots open for healers.
Lets not get Square to start balancing around the 0.1% of players trying to squeeze out the most optimal combination of jobs/gear/materia/etc. because that is a dark road that will kill the game for the average player
Now that out of the way, No matter how you look at it. In a trinity role system, every role should be necessary. Currently healer is not and it frustrating, especially if you compare it to 2,0 ERA when dev were quick on the nerf button when Tank where the one who could be rendered useless in certain fight (Healer could tank Titan and titan egi could tank ramuh)
WoW had a similar problem with healers becoming irrelevant. But they didn't ignore the problem, they fixed it instead. CBU3 is just too scared to do the same.A bunch of giga nerds playing the game abnormally isn't anything to really care about beyond, "wow it's cool they could accomplish this".
One of the many reasons WoW started swirling the toilet was because of the developers balancing the game around the top 1% of players like this. The reality is most people will use/need/want healers for their savage clears. The doomposting about MUH HEALER ROLE is embarrassing and if you actually played the game you'd know its all bullshit. Every single savage group in the party finder I'm looking at RIGHT NOW has 2 slots open for healers.
Lets not get Square to start balancing around the 0.1% of players trying to squeeze out the most optimal combination of jobs/gear/materia/etc. because that is a dark road that will kill the game for the average player
https://www.wowhead.com/news/upcomin...ability-345239
I just had a discussion with my "WoW expert" friend about this crap. They had all sorts of opinions about how you can't compare XIV and WoW, because "WoW is faster, and has a completely different style of gameplay than XIV does."... As they level their very first class. Telling me, the Heroic/Savage raid healer, that I don't know a damn thing about how the healers compare in each game. Yup... Sometimes you just can't argue with people who believe they're right.Gotta love all the FFXIV ''WoW expert'' who keep bringing the ''They balanced class aroud the top 1% player'' Yea. they started that as soon as like Mid TBC (the first xpac) and made sure every class could clear the casual content whitout any difficulty. But for some reason people LOVE to forget that part.
Now that out of the way, No matter how you look at it. In a trinity role system, every role should be necessary. Currently healer is not and it frustrating, especially if you compare it to 2,0 ERA when dev were quick on the nerf button when Tank where the one who could be rendered useless in certain fight (Healer could tank Titan and titan egi could tank ramuh)
I am not being aggressive I am being blunt. The game is false advertising if it possible to clear current content without healers and whatever justification you write down means nothing, either cbu3 needs to destroy the trinity and move on to having all Jobs be hybrid or fix the trinity. People take someone speaking bluntly as aggressive which is something I can't help, I don't actually really care all that much if healers are deleted from the game I just want CBU3 to give us clear direction before we end up with a complete mess of a game.And ... the heck any of this have with what I said? If you go back a few page my stand is that healer role is indeed diminished by design. But in the post I simply point out the person I quoted are making irrelevant connection and false assumption.
It's fine if you want to rant, but you don't need to randomly quote people to attach your rant to, especially when you're getting aggressive about it. You're obviously not caring what I think, 'cause you didn't even read what you quote.
What do you mean?
I see four healers.
It's not rocket scienceWoW had a similar problem with healers becoming irrelevant. But they didn't ignore the problem, they fixed it instead. CBU3 is just too scared to do the same.
https://www.wowhead.com/news/upcomin...ability-345239
It just depends where you want to draw the line. Of the current number of players doing Savage, how many should be able to clear the content?
I didn't play back in the early FFXIV days, but to my understanding they specifically nerfed Savages because the amount of players attempting the content was so low it didn't make sense to even spend time making the content.
using paladins as healers is not the same as not having healers.
The only thing to come of this will be nerfing paladin healing.
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