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  1. #261
    Player
    Elfidan's Avatar
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    Sep 2013
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    The gates of Hades
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    764
    Character
    Elfidan Gadfor
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    Ultros
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    Reaper Lv 100
    I mean I'm not wrong. You've abandoned the argument in favor of it.

    More insults seasoned with insinuations of lack of understanding.

    I'm not a good target for 'oh yeah?! when's the last time you...' I run everything but Savage/Ultimates and with regularity.

    Playing your own game does not in fact make you the target consumer. It's like me running a restaurant and eating there for a meal most days when I get a complaint that things are too spicy. Then a customer that likes it says the commenter should be quiet because they also like the spice and I'm also eating it so it's okay.
    Quote Originally Posted by Banggugyangu View Post
    /sigh.... Truncating all quotes due to char limit
    Use copy paste and edit.
    (2)
    Last edited by Elfidan; 08-13-2024 at 05:50 AM.
    Quote Originally Posted by Commander_Justitia View Post
    Buff Blackmage
    Quote Originally Posted by Nikoto View Post
    If there was a downvote button I'd be pressing it.

  2. #262
    Player
    Banggugyangu's Avatar
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    Jan 2019
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    200
    Character
    Amelia Aensland
    World
    Ultros
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by Elfidan View Post
    I mean I'm not wrong. You've abandoned the argument in favor of it.

    More insults seasoned with insinuations of lack of understanding.
    Where have I insulted you, exactly?

    I'm not a good target for 'oh yeah?! when's the last time you...' I run everything but Savage/Ultimates and with regularity.
    I'm not exactly sure what your point is here... or how this is relevant in the slightest, but cool?

    Playing your own game does not in fact make you the target consumer. It's like me running a restaurant and eating there for a meal most days when I get a complaint that things are too spicy. Then a customer that likes it says the commenter should be quiet because they also like the spice and I'm also eating it so it's okay.
    This is a poor analogy, as a food order is typically tailored to the person making the order, where as that's simply not feasible for game development. Tailoring content to order in an MMO would exponentially multiple the necessary labor. You make the content apply to the target audience. Here's the kicker, ok? FFXIV is chock full of content for quite literally any skill level, period. There's far more casual content in this game than any other MMO. On top of that, the entirety of the story of the game is easy. The required skill level to complete the story start to finish is what most players would consider bare minimum. It's a very low bar. Couple all of this with the fact that there are quite literally no stakes in FFXIV for anything outside of Eureka, crafting, and Deep Dungeons, and you have a huge game that caters to the casual. Again, no RPG in history lets the player skirt by without some form of improvement, and even then, FFXIV's ask in that regard is miniscule. The game is fine. Expecting players to show improvement over the span of a game is fine. It's not a new concept, and countless beloved games in the past, including every single title in this game's own series, have done it. Telling someone "Hey, try again, do better" is not the same energy as "git gud scrub". Rather than white knighting for these players, why not spend your energy trying to help them improve their gameplay? Who doesn't enjoy something even more when they can witness themselves improving at it? I imagine that you've probably attempted that and gotten the typical "<insertYOUDON'TPAYMYSUBresponsehere>".

    Use copy paste and edit.
    Doesn't prevent the 3000 char limit.
    (1)
    Last edited by Banggugyangu; 08-13-2024 at 06:03 AM. Reason: formatting

  3. #263
    Player
    Jaxtaro's Avatar
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    Jul 2024
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    109
    Character
    Jaxtaro Scaramucci
    World
    Halicarnassus
    Main Class
    Machinist Lv 100
    Tailoring content to order in an MMO would exponentially multiple the necessary labor.
    Not sure how much programming you've done, but it's a lot easier than you would think. To begin with, no one is advocating customizing it at the individual level, but even that wouldn't be that difficult, since it is just a matter of adjusting variables. All mechanics, triggers, etc could be identical, with changes to timers, amount damage, etc. It would only require a 2 tier, maybe 3 varset to make distinct difficulty settings. This is already done with solo MSQ duties. Creating it initially and doing the coding would be easy. Getting the tuning able to be universally applied to any instance wouln't be too bad, the only labor intensive component would be manual QA testing of all instances.

    I would posit that the worst part would be creating the design documents.

    There's nothing "exponential" about it. To personalize it, creating a performance tracker, which serves as a variable multiplier is all it would take.

    None of these are technically challenging.
    (1)

  4. #264
    Player
    Banggugyangu's Avatar
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    Jan 2019
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    200
    Character
    Amelia Aensland
    World
    Ultros
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    Pictomancer Lv 100
    Quote Originally Posted by Jaxtaro View Post
    Not sure how much programming you've done, but it's a lot easier than you would think. To begin with, no one is advocating customizing it at the individual level, but even that wouldn't be that difficult, since it is just a matter of adjusting variables. All mechanics, triggers, etc could be identical, with changes to timers, amount damage, etc. It would only require a 2 tier, maybe 3 varset to make distinct difficulty settings. This is already done with solo MSQ duties. Creating it initially and doing the coding would be easy. Getting the tuning able to be universally applied to any instance wouln't be too bad, the only labor intensive component would be manual QA testing of all instances.

    I would posit that the worst part would be creating the design documents.

    There's nothing "exponential" about it. To personalize it, creating a performance tracker, which serves as a variable multiplier is all it would take.

    None of these are technically challenging.
    Being a mod dev for several games (obviously not for this one), I've done a pretty strong amount of coding. You missed my point where I was laying out how bad faith the comparison the other commenter was making actually is. Yes, you could have a system as you've mentioned that would be fairly easy to implement, but in reality, that would be detrimental to the health of the game in the long run if later content eligibility weren't contingent upon clearing without said system. It's very bad to dumb a game down. This always ultimately leads to less interest. You don't want the game to be too hard in general, but you do want your player base to feel challenged. By and large, the majority of gamers seek a challenge. They may not be seeking a savage level challenge, but they're not looking for a walk in the park. As I've mentioned multiple times in the multitude of threads already, the expectation of player skill, including Dawntrail, is miniscule. The only "difficulty" difference we see in Dawntrail equates to a paradigm shift of requiring the player pay attention to the boss and their surroundings instead of staring at the ground for the Toxic Tang. Making a mistake should be felt. Dawntrail's damage output makes mistakes felt, and that's ok. Because of the total absence of stakes in FFXIV for nearly everything, there's no lasting effect of failure. Get up and try again. Reflect on what happened so you can learn from it and you'll improve.
    (1)

  5. #265
    Player
    Jaxtaro's Avatar
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    Jaxtaro Scaramucci
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    Halicarnassus
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    Machinist Lv 100
    So I don't agree that there is a detriment to the long term health of the game to have an easier, less rewarding track, but that's not my point, all I was responding to was the specific part I responded to about the coding requirements. I have already said my piece on the topic, and there's not much more productive to be added on my part.
    (1)

  6. #266
    Player
    Banggugyangu's Avatar
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    Amelia Aensland
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    Ultros
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    Pictomancer Lv 100
    Quote Originally Posted by Jaxtaro View Post
    So I don't agree that there is a detriment to the long term health of the game to have an easier, less rewarding track, but that's not my point, all I was responding to was the specific part I responded to about the coding requirements. I have already said my piece on the topic, and there's not much more productive to be added on my part.
    You don't see the detriment of bolstering players with a lack of skill as opposed to creating a situation where their skill needs to improve over time and how that can bring down the overall state of the game in the long run? The audience of an MMO can be broken down into the following:

    A Small portion makes up the low skill players. This is typically around 15% of the playerbase.
    A small portion makes up the high skill players. Typically around 10%, but in FFXIV, it's closer to 20%.
    A LARGE portion makes up the mid-range player base. This is usually 75% of the player base, and the breadth of skill level is very large, but mainly consists if players that primarily run content around the DT Normal raids up to EX trials. in FFXIV, it's about 65% of the player base.

    Now, very few of these players start out in the 2nd or 3rd group. Almost everyone starts at the bottom and progresses. The time spent in the first group varies player to player, but very few remain there through the whole game. Typically those incapable of progressing beyond that group quit. Now, I'm not advocating for anyone to quit the game, and I never have. I believe that if someone doesn't find enjoyment, it's better for them to find a game in which they do find enjoyment or figure out why they don't. Almost no one dislikes something "because it's too hard." They may say that in the beginning, but the majority of the time, a player feeling something like that tends to find enjoyment in the very same thing once they improve at it. Bolstering the first group, however, stymies that whole process and leads to the very situation we're currently discussing. Endwalker stymied that progression for many players. Dawntrail returned to status quo, and now we have drama. Endwalker into Dawntrail is, in itself, an example of my point.
    (1)

  7. #267
    Player
    Zakuyia's Avatar
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    Apr 2022
    Location
    Gridania
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    611
    Character
    Zakuyia Shizyuie
    World
    Zalera
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    Dancer Lv 100
    the only thing i wish is that they bring back Hard version of the dungeons man that would be so damn fun.
    (1)


    You open the door theres nothing in sight. You close the door wondering whats in sight. But lets be honest its probably gonna just let you down.

  8. #268
    Player
    Jaxtaro's Avatar
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    Jul 2024
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    Jaxtaro Scaramucci
    World
    Halicarnassus
    Main Class
    Machinist Lv 100
    Please cite your source for the playerbase/skill breakdown
    (0)

  9. #269
    Player
    Elfidan's Avatar
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    Elfidan Gadfor
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    Ultros
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    Reaper Lv 100
    Yeah, I always liked those if for nothing else than to see what changed since the last go around. Haukke Manor comes to mind.
    (0)
    Quote Originally Posted by Commander_Justitia View Post
    Buff Blackmage
    Quote Originally Posted by Nikoto View Post
    If there was a downvote button I'd be pressing it.

  10. #270
    Player
    Banggugyangu's Avatar
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    Jan 2019
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    Amelia Aensland
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    Ultros
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    Pictomancer Lv 100
    Quote Originally Posted by Zakuyia View Post
    the only thing i wish is that they bring back Hard version of the dungeons man that would be so damn fun.
    I would welcome this, both as just a revisit to an old location and/or an actual harder difficulty dungeon.
    (0)
    Last edited by Banggugyangu; 08-14-2024 at 04:14 AM. Reason: typo

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