They're designed to use LB3 after the party inevitably fails Sunrise Sabbath. It's pretty goated.They do cast clemency, just without DPS loss because it's during the time boss is untargetable (cannot be hit).
Which just means tank DPS is unaffected, and tanks already have higher DPS than healers.
It just shows that healers are just weaker in all aspects. Less HP, less defense, less DPS.
Unique ways to save the party? They don't have cover. They don't possess invuln. They don't have strong ST mits like tanks with their 25s cd skill.
Idk what healers are really designed for at this point tbh.
I guess at this point -
1. To play with "normal" players that get hit often and need healing;
2. To play with all the players that don't want to run 1 Warrior, 3 Paladins, and 4 DPS that all heal. Players that want to play GNB, DRK, DRG, NIN, SAM, VPR, BLM, MCH, BRD.
While this video is absurd and indicative of terrible job balancing - mostly on behalf of WAR and PLD, it by no means healers have no role in the entire game.
Exactly correct. The jobs are poorly designed. It is not complicated.
Jobs can have some mitigation or some healing to help them get out of tough spots. They shouldn't have enough to become immortal or replace the healer roles.
So many threads, so much discussion, when we have balanced jobs in the game to refer to that do not violate this general principle. It's just that a handful are not balanced.
huh, I wonder if it would unironically be better to just do 4 tanks and 4 dps as the standard lol, especially once people get more geared and it'd be even easier to get by without healers. Probably not, especially with the cover cheese being required, but this makes it seem scarily close to just being the better choice for even PF.They do cast clemency, just without DPS loss because it's during the time boss is untargetable (cannot be hit).
Which just means tank DPS is unaffected, and tanks already have higher DPS than healers.
It just shows that healers are just weaker in all aspects. Less HP, less defense, less DPS.
Unique ways to save the party? They don't have cover. They don't possess invuln. They don't have strong ST mits like tanks with their 25s cd skill.
Idk what healers are really designed for at this point tbh.
There are a lot of combinations of players who don't want to rely on PLD and WAR that is carrying these comps.huh, I wonder if it would unironically be better to just do 4 tanks and 4 dps as the standard lol, especially once people get more geared and it'd be even easier to get by without healers. Probably not, especially with the cover cheese being required, but this makes it seem scarily close to just being the better choice for even PF.
Also not really brought up in this thread is the actual design of the fight. It's incredibly forgiving, and just generally underwhelming despite being a fun fight. All they have to do is just add multiple vuln up LP stacks that target healers and this wouldn't be tried. You could also make a repeated stack make a check to target a healer each time, so even if the first stacks are separate the subsequent ones could be in the same stack.
Last edited by localareanetwork; 08-13-2024 at 08:22 AM.
Healers are designed to be played with tge majority of players that do not use mitigation, stand in bad, you know normal FFXIV player shit.They do cast clemency, just without DPS loss because it's during the time boss is untargetable (cannot be hit).
Which just means tank DPS is unaffected, and tanks already have higher DPS than healers.
It just shows that healers are just weaker in all aspects. Less HP, less defense, less DPS.
Unique ways to save the party? They don't have cover. They don't possess invuln. They don't have strong ST mits like tanks with their 25s cd skill.
Idk what healers are really designed for at this point tbh.
Healers still play a major role in content for most players.
I said it before and I'll say it again, healer is the party insurance if and when thing go wrong.
What you described is a perfect world, in this case where all 8 players are competent, well communicated and have a game plan, and also don't make (major) mistake.
And just like in a perfect world, you wouldn't need insurance. But because most people live in an imperfect world, insurance is an undeniable necessity.
And if a game is strictly designed to function only under the perfect assumption, it will fail. Healer is there to ensure the design is robust and not rigid.
Last edited by Raven2014; 08-13-2024 at 09:13 AM.
Insurance isn't an apt analogy because in real life, there is no tank comparison. Tanks are not making insurance irrelevant IRL. Tanks are not stopping theft, flooding, and mortality. That's why people need insurance.
So the more you talk about insurance, the more obvious it becomes that the game being designed around tanks is a problem.
Insurance is more than State Farm, Allstate, Progressive, Liberty Mutual, and etc. It's just a general thing that protects you from a possibility or eventuality.Insurance isn't an apt analogy because in real life, there is no tank comparison. Tanks are not making insurance irrelevant IRL. Tanks are not stopping theft, flooding, and mortality. That's why people need insurance.
So the more you talk about insurance, the more obvious it becomes that the game being designed around tanks is a problem.
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