I said that in the context of a WHMs role in a party, where you generally won't be nuking or sleeping. That doesn't mean a CNJ's nuke and sleep spells are useless though, because they're fundamental when it comes to other situations, like soloing.But you said it yourself.
hhmmmmm seems ass backwards to me.
Comparison, take any mage weapon and compare to another. They all have crappy stats or some kind of bonus we don't use on it.
Moogle weapon MP proc on melee and has what 20 Macc?
Vintage Cudgle unslotted has more Mag acc.
Ifrit weapon has ok Magic attack potency, but has extra damage on melee attack. WHHHHYY!? Why can't ad more fire attack potency by a %.
As far as your weapon examples, not every weapon can be the best. This goes for any class. You asked for a best in slot weapon though which is why Chiran Zabran's Tempest was pointed out. It's the best in slot for a healing/buffing role.
Having your weapon out makes you look like a frickin' noob. It draws criticism from your teammates because your job is pretty much to be in passive mode. That's just a dumb workaround, not a solution.
1)they used to (There was really no good reason to remove them, all weapons used by mages in XI still had weapon skills and there were at least rare cases when they could come in handy)
2) we're asking that we be able to (and you do regain MP, but from refresh effects only), not saying that it's the way things are at the moment.
It wasn't always this way, and there's no reason it has to stay that way.because your job is pretty much to be in passive mode.
Frankly, I think refresh effects should be made way better and have the regular MP recovery only apply when entirely not in combat. (eg not have hate on anything).
Last edited by Alhanelem; 04-24-2012 at 01:41 PM.
Then conj / WHM would be highly inviable in PvP when that comes out. Think back to WoW's preists. Even though they were the most effective healers, they still had an array of reasonably powered offensive actions, that, even if you didn't use them in PvE parties, were used in PvP.Which is why Whm/Cjn shouldn't have Aero/Stone spells.
Even in early FF games, WHMs were at a minimum very powerful against undead/demons. in XI, they weren't powerful against anything. White magic is mostly aligned with good, it's not necessarily all about healing, it's also about smiting unholy beings. I'm tired of people saying that WHM and CNJ (especially CNJ itself) shouldn't have offensive magic.
[edit: sorry bout double post]
I know that they use to have WS but they dont now. so they dont have them like i said. But to this post yes Whm is the Undead smiting master so it should have banish to do that ill never understand why they didnt give them this.
2 things they should do about this.
1. Make cnj/thm auto attack be ranged attacks.( Can they make it so the ranged attack is visible otw to the target.)
2. Make cnj/thm mp regen as the same as in passive. I'm sure mages wouldn't be OP this way cause you wont gain mp when solo cause when mobs are attacking you, you only get the 3 mp per tic regen from passives. So it works like this stand still with weapon out get mp back as long as you don't have flashing red hate.
I had a 3rd one but it slipped my mind so ill add it later lol >_>.
That staff is great and personally i use it when doing content so i am usually not attacking with magic cause i have to keep everyone alive, but when its time to solo i bust out my Ifrits staff for that extra dmg.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.