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  1. #1
    Player
    Blueyes's Avatar
    Join Date
    Jul 2011
    Location
    Gridania
    Posts
    523
    Character
    Blue Plenilune
    World
    Diabolos
    Main Class
    Blue Mage Lv 80
    If Battle High remains, I would make two changes to it.

    1. Remove the healing potency increase from all ranks of Battle High.

    2. Reduce the damage dealt increase from 10% per rank to 5% for a total increase of 25% at BH5.

    Players would continue to feel rewarded for playing well, but the gap between BH0 and BH5 becomes less extreme.

    Modifiers for damage dealt and damage taken may also require adjustment in accordance with these suggestions.
    (0)

  2. #2
    Player
    OliviaLugria's Avatar
    Join Date
    Jan 2024
    Posts
    485
    Character
    Olivia Lugria
    World
    Sargatanas
    Main Class
    Black Mage Lv 100
    Option 3: Get kills, don't die
    (10)

  3. #3
    Player Kuroka's Avatar
    Join Date
    Aug 2016
    Location
    Limsa
    Posts
    3,702
    Character
    Ulala Ula
    World
    Shiva
    Main Class
    Reaper Lv 90
    Quote Originally Posted by OliviaLugria View Post
    Option 3: Get kills, don't die
    Sure and how do i get the other 23 of my and the 24 of the third alliance to follow that advice?

    Just this days we had several matches that worked well, we literally shredded any enemy, but then lost because the third team feeded the 2nd until they had like 15+ ppl with battle high... unless we abandon every objective and always run towards em, we cant stop em from that...

    Its a broken mechanic bond to create imbalance.
    (3)

  4. #4
    Player Mawlzy's Avatar
    Join Date
    Sep 2023
    Posts
    2,824
    Character
    Jessa Marko
    World
    Adamantoise
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Kuroka View Post
    Sure and how do i get the other 23 of my and the 24 of the third alliance to follow that advice?

    Just this days we had several matches that worked well, we literally shredded any enemy, but then lost because the third team feeded the 2nd until they had like 15+ ppl with battle high... unless we abandon every objective and always run towards em, we cant stop em from that...

    Its a broken mechanic bond to create imbalance.
    Sssshhh... the premades like it. The four of 'em dash in, dash out, and let the NPCs deal with the repercussions.
    (5)

  5. #5
    Player Mawlzy's Avatar
    Join Date
    Sep 2023
    Posts
    2,824
    Character
    Jessa Marko
    World
    Adamantoise
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Blueyes View Post
    If Battle High remains, I would make two changes to it.

    1. Remove the healing potency increase from all ranks of Battle High.

    2. Reduce the damage dealt increase from 10% per rank to 5% for a total increase of 25% at BH5.

    Players would continue to feel rewarded for playing well, but the gap between BH0 and BH5 becomes less extreme.

    Modifiers for damage dealt and damage taken may also require adjustment in accordance with these suggestions.
    That might work. Though I doubt it'd be an issue as is were it not for the way it acts as a force multiplier for meta stacks.
    (0)

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