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    MK4 is to hard

    MK4 is just to hard. I have seen all the streams saying DT raids are not to hard and just get GUD, but I have 3 alts doing MK4 3 times a week and I can't get it right .... the phase where 1/4th of the room is left and we have to go back and forth is impossible ... Can anyone provide any tips ..I'm so lost on it and I play healer and when the healer dies it's game over .. I need help. (cries)
    (1)
    sagacious

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    Personally UMK3 is my fave. Though I always enjoy some MK Trilogy
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    4clubbedace's Avatar
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    Quote Originally Posted by sagacious View Post
    MK4 is just to hard. I have seen all the streams saying DT raids are not to hard and just get GUD, but I have 3 alts doing MK4 3 times a week and I can't get it right .... the phase where 1/4th of the room is left and we have to go back and forth is impossible ... Can anyone provide any tips ..I'm so lost on it and I play healer and when the healer dies it's game over .. I need help. (cries)
    are you talking bout N or savage?


    if n it really is just....memorizing which one shes blasting, it really is training goldfish memory to recognize very quick series of action to just tosss away a half second after, otherwise try to stay at the very line to try to minimize big movments from going north to south
    (0)

  4. #4
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    Quote Originally Posted by 4clubbedace View Post
    are you talking bout N or savage?


    if n it really is just....memorizing which one shes blasting, it really is training goldfish memory to recognize very quick series of action to just tosss away a half second after, otherwise try to stay at the very line to try to minimize big movments from going north to south
    (normal) if I did savage I'd be dead in real life already.. please explain in simple terms. I wish I were a gold fish at least i can survive under water.
    (1)
    Last edited by sagacious; 08-08-2024 at 03:31 PM.
    sagacious

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    When it is a Five times cannon, it will alternate sides, and only ever flash the same symbol twice in a row once.

    i.e., it will never ever ever do Left Left Right Right Left, or Left Right Right Left Left, for example. It will do "Left Left" or "Right Right" only once, and then everything else will be alternating.

    Once you know that, you can make a mental note for yourself, for example "move over to the other side and wait twice, then keep alternating" or "move and come back, then stay here twice, then keep alternating" or etc. You only need to care about when the "wait twice" is, everything else is just keep moving.

    (This applies to the Four-times cannon as well. It's never Left Left Right Right or Right Right Left Left. The "wait twice" spot happens only once. The Three cannon is just always alternating.)
    (7)

  6. #6
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    Quote Originally Posted by Dels View Post
    When it is a Five times cannon, it will alternate sides, and only ever flash the same symbol twice in a row once.

    i.e., it will never ever ever do Left Left Right Right Left, or Left Right Right Left Left, for example. It will do "Left Left" or "Right Right" only once, and then everything else will be alternating.

    Once you know that, you can make a mental note for yourself, for example "move over to the other side and wait twice, then keep alternating" or "move and come back, then stay here twice, then keep alternating" or etc. You only need to care about when the "wait twice" is, everything else is just keep moving.

    (This applies to the Four-times cannon as well. It's never Left Left Right Right or Right Right Left Left. The "wait twice" spot happens only once. The Three cannon is just always alternating.)
    left left right right only happens twice? ughhhh mommy help!!!!
    (0)
    sagacious

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    Quote Originally Posted by sagacious View Post
    left left right right only happens twice? ughhhh mommy help!!!!
    To try to simplify: for each blast, you will either need to change sides ("Swap") or stay in the same spot ("Stay"). There will only ever be one "Stay" per set (and may be none, in the three-hit variant). So if the pattern of which side she was hitting was "Left Right Right Left Right", you would start on the right side (since she's hitting left), swap to the left side (since she's hitting right), stay put (because she's hitting right again), swap to right (because she's hitting left), and swap to left (because she's hitting right).

    Hence, "Left, Right, Right, Left, Right" and "Swap, Stay, Swap, Swap" are the same thing; saying "it will only ever do the same side twice in a row once" is just another way of saying "there will only be at most one 'Stay' step in the dodging pattern." Really, all you need to know to dodge correctly is which step is the Stay.
    (0)
    Quote Originally Posted by Packetdancer
    The healer main's struggle for pants is both real, and unending. Be strong, sister. #GiveUsMorePants2k20 #HealersNotRevealers #RandomOtherSleepDeprivedHashtagsHere
    I aim to make my posts engaging and entertaining, even when you might not agree with me. And failing that, I'll just be very, VERY wordy.

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    Quote Originally Posted by sagacious View Post
    MK4 is just to hard. I have seen all the streams saying DT raids are not to hard and just get GUD, but I have 3 alts doing MK4 3 times a week and I can't get it right .... the phase where 1/4th of the room is left and we have to go back and forth is impossible ... Can anyone provide any tips ..I'm so lost on it and I play healer and when the healer dies it's game over .. I need help. (cries)
    Leaving aside whether or not M4N is difficult or not -- because that's going to be something of a subjective measure -- and just focusing on your lament about how to read the "3/4 of the arena is vanishing" mechanic...

    When she finally finishes making the gun and swings it around to aim at the arena, she will be aiming slightly to the east or west. If she's aiming west, the three western columns will be going away; the far east column will be safe. If she's aiming east, the opposite is true; it's the west-most column that's safe. You can thus stand right on the center line in front of her as she starts to prepare her gun, wait, and book it to the safe side as soon as you see her take aim. The first couple of hits actually don't actually hit that hard, so what's important is just to make it to the safe side before that last hit (and the floor going away).

    If you mean the shifting back and forth on the safe one, she just telegraphs it ahead of time with sort of aiming circles; it's easy to start on the side opposite the first circle, and then just sort of tell yourself "Swap" or "Stay." For the four and five hit variants, there will always be only one "Stay," so a five-hit one might be "Swap, Swap, Stay, Swap" --- coming up with that in your head will make it a lot easier.

    To elaborate slightly -- she'll be standing right on the dividing line between two of the 'squares' on the floor, and you'll see a sort of targeting circle appear on one or the other end of the gun; if you turn your camera so you are looking directly across the arena, you'll see the circles to either the left or right side of your screen. That's the side she's going to hit; you can immediately position yourself on the opposite side of that dividing line.

    After that, you just look at whether the circle is on the same side as the previous one ("Stay") or the opposite side ("Swap"). Since there will be at most four moves -- you've already parked yourself in the safe spot for the first hit -- and only one of those is going to be "Stay" it is (hypothetically) easy enough to remember the pattern, like the "Swap, Swap, Stay, Swap" that I mentioned above.
    (3)
    Last edited by Packetdancer; 08-08-2024 at 03:29 PM.

  9. 08-08-2024 03:35 PM

  10. #10
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    Quote Originally Posted by Packetdancer View Post
    Leaving aside whether or not M4N is difficult or not -- because that's going to be something of a subjective measure -- and just focusing on your lament about how to read the "3/4 of the arena is vanishing" mechanic...

    When she finally finishes making the gun and swings it around to aim at the arena, she will be aiming slightly to the east or west. If she's aiming west, the three western columns will be going away; the far east column will be safe. If she's aiming east, the opposite is true; it's the west-most column that's safe. You can thus stand right on the center line in front of her as she starts to prepare her gun, wait, and book it to the safe side as soon as you see her take aim. The first couple of hits actually don't actually hit that hard, so what's important is just to make it to the safe side before that last hit (and the floor going away).

    If you mean the shifting back and forth on the safe one, she just telegraphs it ahead of time with sort of aiming circles; it's easy to start on the side opposite the first circle, and then just sort of tell yourself "Swap" or "Stay." For the four and five hit variants, there will always be only one "Stay," so a five-hit one might be "Swap, Swap, Stay, Swap" --- coming up with that in your head will make it a lot easier.

    To elaborate slightly -- she'll be standing right on the dividing line between two of the 'squares' on the floor, and you'll see a sort of targeting circle appear on one or the other end of the gun; if you turn your camera so you are looking directly across the arena, you'll see the circles to either the left or right side of your screen. That's the side she's going to hit; you can immediately position yourself on the opposite side of that dividing line.

    After that, you just look at whether the circle is on the same side as the previous one ("Stay") or the opposite side ("Swap"). Since there will be at most four moves -- you've already parked yourself in the safe spot for the first hit -- and only one of those is going to be "Stay" it is (hypothetically) easy enough to remember the pattern, like the "Swap, Swap, Stay, Swap" that I mentioned above.
    This is a good read I will copy this down and read it many times ty ...... best answer <----------
    (1)
    sagacious

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