Nope, it didn't work
Nope, it didn't work

It gets worse in specific, mostly old, instances. If I go into O9 for example it gets really really bad and then persists forever until I restart the game.
Looks like they adressed the CPU and GPU utilization for NVIDIA and "fixed" it, have to try it out.
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Last edited by Namkeng; 08-18-2024 at 06:38 AM.
Imagine when I have a old i3 7th gen with GTX1060Ti and 60 fps, without issues til the end of MSQ done.

Yeah I have this issue as well since Dawntrail launch, doesn't matter what I've tried to experiment with options on I get that 10-15 fps freeze/stutter and immediately it goes back to normal the next moment. Really hope an update cures this soon because it makes a lot of content just really difficult to play, and to time very quick mechanics correctly as it takes at least 1-2 seconds to recover from that stutter/lag/
Nope, new NVidia drivers did not fix it
Looks like they adressed the CPU and GPU utilization for NVIDIA and "fixed" it, have to try it out.
https://i.gyazo.com/ca37b2003b2743e7...b8b9d000a9.png
That's a bug with the Nvidia app.
Nvidia's drivers have more CPU overhead in general than AMD or Intel drivers.
On my end, the game starts running a lot worse after a period of time, about 10-20FPS less. Before this latest update on August 8th, it would take about an hour before any performance degradation started, now it takes as little as 15 minutes. Entering many instances/areas seems to accelerate the issue, so farming any instanced content is an absolute nightmare. On top of lower FPS, there's a definite "sluggishness" to input and overall game response.
For example, same party composition during M4N, I can drop to 72FPS from a 74FPS lock only during opener and 2 minute burst phase. After I do few of said runs, it drops down to 54FPS during those moments.
Not a GPU issue, as 1080Ti usage only drops during it and due to using FPS cap, it never goes over 80%. RAM and VRAM usage doesn't increase, thus memory leak isn't the case. CPU usage is very hard to identify, as this game is not only extremely single thread dependent, but also bad at utilising CPUs in general, however during said performance degradation, one thread is constantly capped at 100%, which indicates that something is taking extra CPU resources.
People with much better CPUs than mine old trusty i7 3770k probably won't notice an FPS decrease as such, however the microstuttering correlates with the worse game response on my end.
Again, would like to point out, same fight and team comp, works perfectly fine for the first few runs, and then suddenly gets a lot worse. And this problem got worse with the August 8th update.
You should limit to 60 fps. You dont need more.
I'm not too sure of the cause but also recently has been really bad. My max frames are set to 120, typically ends up dropping to 90 in a split second or so and I would feel lag. Some days are worse than others to the point it can be unplayable as every time fps drops, you just feel like everything stops for a split second.
using 3080ti, ryzen 5800x, latest nvidia drivers already. Play with mouse/keyboard, don't have any controllers plugged in either... really no idea what is causing it.
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