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  1. #11
    Player
    PyurBlue's Avatar
    Join Date
    May 2015
    Posts
    782
    Character
    Saphir Amariyo
    World
    Brynhildr
    Main Class
    Thaumaturge Lv 40
    Resource management is fun when it feels meaningful. Lucid dreaming isn't meaningful. It's a one minute press and forget button. Pre DT BLM had engaging MP mechanics that were fun to play with and if classes had something similar to that I'd welcome it.
    (3)

  2. #12
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,985
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Paladin Lv 100
    MP management did used to matter more and it was fine. That is true. You could easily mess up PLD and run out of MP so that you couldn't do your Holy Spirit burst properly. That's not really a thing anymore.

    But obviously they want to make it difficult to mess up the rotation due to lack of knowledge/experience so that's why.
    (1)

  3. #13
    Player
    Kalocin's Avatar
    Join Date
    Jun 2017
    Posts
    270
    Character
    Letho Orwyth
    World
    Leviathan
    Main Class
    Gunbreaker Lv 100
    They'd have to shift back to ARR's style or away from the 2 minute meta. Mana/TP would have to be a system where you can spam something high in damage like DRK but greed is punishing.

    They likely won't do that though with their hyper focus on aligning buff windows. If not, the system would just go back to punishing deaths or a lame soft enrage where you can't do anything after 5 min or whatever it would be.
    (0)

  4. #14
    Player CerusSerenade's Avatar
    Join Date
    May 2019
    Posts
    275
    Character
    Phelsarn Lumerais
    World
    Midgardsormr
    Main Class
    Sage Lv 100
    TP just limited every melee job's ability to AoE and was universally celebrated when it was removed at the end of SB.
    (0)

  5. #15
    Player
    Mikey_R's Avatar
    Join Date
    Apr 2014
    Posts
    1,588
    Character
    Mike Aettir
    World
    Cerberus
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Kaurhz View Post
    and in many cases the rate of TP generation would always exceed the cost of TP for attacking, minus when you went into AoE situations, then you would find yourself spending more than you would regen.
    Just to clarify, the only cases where this happened were for physical ranged and Warrior. Melee would bottom out on TP, even with optimal Invigorate usage, though mainly on longer fights, ie. trials raids. Dungeons bosses weren't generally an issue as they didn't last long enough.

    Physical ranged didn't have this issue as they had Tactician (or equivalent) to help them alongside Invigorate. Warrior had Equilibrium in Deliverance, which restored TP, that being the DPS stance and so was used 99% of the time, so no thought there.

    If you wanted to sustain your TP as a physical job, you had to get help from outside sources, whether that is the aforementioned Tactician, Goad (which can only be used on someone else, not yourself) or AST cards (Balance or bust).



    As for resource management, how are we defining it? Technically, using a skill before it overcaps to give yourself the most amount of resource to use in the 2 minute window is resource management. But, for some, that doesn't count. So what extra is actually required for it to count?

    We also need to talk about other party members. Should other party members contribute to your resource management? If others have to contribute to your resource management, is it still technically your resource management? Or are you making everyone else in the team manage everyone's resources. How would that work?

    Also, why does the OP (or anyone else that agrees with this statement) not agree that the job gauges are resource management? Just hit at 100? That is you managing that resource.

    They are just fill and spend, so is every resource. They get built up in different ways, they get spent in different ways. Provide an example where that isn't the case. Something that isn't just fill and spend.
    (0)

  6. #16
    Player
    Kashou's Avatar
    Join Date
    Sep 2013
    Posts
    36
    Character
    R'obihn Tia
    World
    Brynhildr
    Main Class
    Dark Knight Lv 81
    Mana is bad
    (0)

  7. #17
    Player
    Reimmi's Avatar
    Join Date
    Mar 2018
    Posts
    1,415
    Character
    Nia Niyah
    World
    Hyperion
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Collin_Sky View Post
    Job gauges ARE resource management.
    rofl, thats cute
    (1)

  8. #18
    Player
    Connor's Avatar
    Join Date
    Feb 2013
    Location
    Limsa Lominsa
    Posts
    2,243
    Character
    Connor Whelan
    World
    Odin
    Main Class
    Bard Lv 100
    Quote Originally Posted by Kashou View Post
    Mana is bad
    -Signed: all melees
    (0)

  9. #19
    Player
    Wildheaven182's Avatar
    Join Date
    Apr 2024
    Posts
    220
    Character
    Rowan Aarontagdh
    World
    Mateus
    Main Class
    Scholar Lv 90
    Job resources arent resources, theyre just what let you do your rotation.
    You could delete all job gauges and just highlight every button to press next and it would have the same zero variability.
    (0)

  10. #20
    Player
    Vyrerus's Avatar
    Join Date
    May 2014
    Location
    The Interdimensional Rift
    Posts
    3,600
    Character
    Vicious Zvahl
    World
    Excalibur
    Main Class
    Machinist Lv 100
    Depending on job, TP was actually limiting in longer single target fights. Particularly for HW era PLD and DRK. Even with perfect play, they would inevitably have to either ask for Army's Paeon or Muscle Relaxant (or just stop using physical GCDs for a few tics, which for PLD equated to dealing no damage).

    It was also fairly limiting for any physical job after death, as you'd only come back with about 200 TP.

    The Arrow buff from Astrologian would actually increase damage by letting people GCD faster, but if the fight was too long for it, basically almost any raid fight, and it'd cause TP issues. Particularly on DRG who had higher TP cost for WS to offset their higher potency compared to MNK or NIN, which was innately offset by DRG not having a skill speed buff.

    Sprint would also consume ALL of it, so large pulls done with sprint used to have an extra layer of skill tied to them (well for WAR anyway). Also meant no using sprint to make mechanics easier in boss fights.

    Its removal was cheered on in SHB, but that's because people are bad at the game and want to be bad at the game. And SE thinks they get more customers if they cater to that mindset, never realizing it's a never ending downhill slope of, "Change this. Make it more convenient(easier)." Until we land where we are now.
    (0)

    (Signature portrait by Amaipetisu)

    "I thought that my invincible power would hold the world captive, leaving me in a freedom undisturbed. Thus night and day I worked at the chain with huge fires and cruel hard strokes. When at last the work was done and the links were complete and unbreakable, I found that it held me in its grip." - Rabindranath Tagore

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