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  1. #9
    Player
    Kaurhz's Avatar
    Join Date
    Jul 2015
    Posts
    3,608
    Character
    Asuka Kirai
    World
    Sagittarius
    Main Class
    Dancer Lv 90
    Uh, honestly... The job gauges are part of the resource management... Whether this could be embedded within MP in some way is another question.

    As someone else said, we previously had TP management for the physical classes, and in many cases the rate of TP generation would always exceed the cost of TP for attacking, minus when you went into AoE situations, then you would find yourself spending more than you would regen.

    It was a bad mechanic then, and it would be a bad mechanic now.

    Edit: Team resource management would be a nice additive, e.g., enmity management, but then the question comes how exactly would you implement something like that without it being a copy and paste of the stance dancing tanks used to do back when using stance was a deficit to damage.
    (8)
    Last edited by Kaurhz; 08-05-2024 at 10:33 PM.