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  1. #1
    Player
    Kaurhz's Avatar
    Join Date
    Jul 2015
    Posts
    3,527
    Character
    Asuka Kirai
    World
    Sagittarius
    Main Class
    Dancer Lv 90
    Uh, honestly... The job gauges are part of the resource management... Whether this could be embedded within MP in some way is another question.

    As someone else said, we previously had TP management for the physical classes, and in many cases the rate of TP generation would always exceed the cost of TP for attacking, minus when you went into AoE situations, then you would find yourself spending more than you would regen.

    It was a bad mechanic then, and it would be a bad mechanic now.

    Edit: Team resource management would be a nice additive, e.g., enmity management, but then the question comes how exactly would you implement something like that without it being a copy and paste of the stance dancing tanks used to do back when using stance was a deficit to damage.
    (8)
    Last edited by Kaurhz; 08-05-2024 at 10:33 PM.

  2. #2
    Player
    Tunda's Avatar
    Join Date
    Jun 2024
    Posts
    791
    Character
    Tunda King
    World
    Ragnarok
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Kaurhz View Post
    Uh, honestly... The job gauges are part of the resource management... Whether this could be embedded within MP in some way is another question.

    As someone else said, we previously had TP management for the physical classes, and in many cases the rate of TP generation would always exceed the cost of TP for attacking, minus when you went into AoE situations, then you would find yourself spending more than you would regen.

    It was a bad mechanic then, and it would be a bad mechanic now.
    BLM for example have to manage 3 resources now

    Why othey jobs have to manage 2 or 1 or even 0?

    I don't get it
    (3)

  3. #3
    Player
    Mikey_R's Avatar
    Join Date
    Apr 2014
    Posts
    1,502
    Character
    Mike Aettir
    World
    Cerberus
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Kaurhz View Post
    and in many cases the rate of TP generation would always exceed the cost of TP for attacking, minus when you went into AoE situations, then you would find yourself spending more than you would regen.
    Just to clarify, the only cases where this happened were for physical ranged and Warrior. Melee would bottom out on TP, even with optimal Invigorate usage, though mainly on longer fights, ie. trials raids. Dungeons bosses weren't generally an issue as they didn't last long enough.

    Physical ranged didn't have this issue as they had Tactician (or equivalent) to help them alongside Invigorate. Warrior had Equilibrium in Deliverance, which restored TP, that being the DPS stance and so was used 99% of the time, so no thought there.

    If you wanted to sustain your TP as a physical job, you had to get help from outside sources, whether that is the aforementioned Tactician, Goad (which can only be used on someone else, not yourself) or AST cards (Balance or bust).



    As for resource management, how are we defining it? Technically, using a skill before it overcaps to give yourself the most amount of resource to use in the 2 minute window is resource management. But, for some, that doesn't count. So what extra is actually required for it to count?

    We also need to talk about other party members. Should other party members contribute to your resource management? If others have to contribute to your resource management, is it still technically your resource management? Or are you making everyone else in the team manage everyone's resources. How would that work?

    Also, why does the OP (or anyone else that agrees with this statement) not agree that the job gauges are resource management? Just hit at 100? That is you managing that resource.

    They are just fill and spend, so is every resource. They get built up in different ways, they get spent in different ways. Provide an example where that isn't the case. Something that isn't just fill and spend.
    (0)